Beam Ships in the Current Century

Hi everyone,

today we would like to discuss beam ships and how to build them. This guide should show you the general way of building it for different ships and layouts and what is important. We hope it would help you to identify the best choice for yourself 🙂

Skilltree:

Unlocks: all CrtH, Battery Expertise, Max Hull, Threat Control and full Focused Frenzy.


Boffs:

Fed/KDF/Jem:

  • Tac Slots: Rare Male Tacticals with Superior Romulan Operative (Fleet Embassy – Recruitment Tier 2, required)
  • Eng Slots: Jem’hadar Vanguard (Big Vanguard Pack) or Nausicaan (Diplomatic Commendation Rank 4 or Exchange for KDF) and Kentari (Fleet Colony -Tier 5 Morale, if you have 2 Eng slots)
  • Sci Slots: Jem’hadar Vanguard (Big vanguard pack) or Hierarchy Boff (Episode “Alliances”) and Kentari (Fleet Colony, if you have 2 Sci slots)

Romulan:

  • 4-5x Boffs with Superior Romulan Operative (Exchange rare/very rare usually cheap, if you own the Delta Operations Pack, use the Eng Boff from that Pack)
  • 1x Reman with Superior Infiltrator (Only when you’re flying a ship with Battle Cloak, if you own the Delta Operations Pack, use the Tac Boff from that Pack)
  • Kentari (Fleet Colony, if you have one already otherwise not really needed)

Tactical Boff Abilities:

  • Fire at Will (you want ALWAYS the highest rank possible on your ship. Highest priority for your ship if you want to use FAW for an AoE or tank build)
  • Beam Overload (you want ALWAYS the highest rank possible on your ship. Highest priority for your ship if you want to use BO for a single target build)
  • Attack Pattern Beta (I or III depends on ship layout, required)
  • Kemocite Laced Weaponry (I or II, depends on ship layout, required)
  • Torpedo Spread (Usually used as a trigger ability for competitive engines and Inspirational Leader, choose the highest version possible, when using a torpedo for a Polaron or Plasma Build)
  • Tactical Team (I, defensive cooldown with small damage boost, can help a lot to survive. Only unslot it if you know what you’re doing)
  • Beam Overload (I, usually used as a trigger ability for the competitive engines and Inspirational Leader)
  • Distributed Targeting (If you have nothing better to slot)
  • Best Served Cold (If you have nothing better to slot)
  • Cannon Scatter Volley or Cannon Rapid Fire (As a trigger ability for colony consoles)
  • Attack Pattern Delta (I or III, depends on the ship layout. Strongly recommended for tanks)

Engineering Boff Abilities:

  • Emergency Power to Weapons (required, usually the highest version possible slotted)
  • Emergency Power to Engines I (required, usually as Ensign ability)
  • Auxiliary to Battery I (For cooldown reduction management with boffs, usually the lowest possible)
  • Directed Energy Modulation (The rank you have room for, lower priority than Emergency Power to Weapons)
  • Reverse Shield Polarity (If you have problems with surviving, can replace Directed Energy Modulation)
  • Engineering Team (Heal, normally a filler ability if you have room for it as Ensign ability)

Science Boff Abilities:

  • Hazard Emitter I (Heal and cleanse, normally used as ensign ability)
  • Science Team I (Shield Heal and cleanse, normally used as ensign ability)
  • Photonic Officer (For Cooldown Management, in case you don’t want to use Aux2Bat)
  • Subspace Vortex (Additional EPG AoE Damage, for high-end runs or if you have nothing better to slot)
  • Very Cold in Space (additional EPG Aoe Damage, for high-end runs or if you have nothing better to slot)
  • Tractor Beam (trigger ability for Unconventional Tactics personal trait, highly situational choice)

Specialist Boff Abilities:

  • Narrow Sensor Bands (Miracle Worker –  Highest rank possible, usually III)
  • Mixed Armaments Synergies (Miracle Worker – Rank I or III depending on the ship and if it does not interfere with your Fire mode for example)
  • Override Subsystem Safeties (Intel – Preferably the highest version if it does not interfere with other abilities with higher priority like fire modes)
  • Recursive Shearing (Temporal Operative – Rank I or III depending on the ship, lower priority than fire mode)
  • Pilot Team (Pilot – if you have nothing better to slot)
  • Intel Team (Intel – if you have nothing better to slot)

Example Layouts:
These are here to give you an idea of how a Bridge Officer layout could look like. Some examples for Beam Overload, some for Fire at Will.

 

Doffs:

  • 3x Technician: Auxiliary to Battery CD Reduction (required for A2B builds, discount, can be obtained via B’tran Cluster chain for free or via commendation ranks store)
  • Energy Weapon Officer: Chance for CRTH (expensive, rare is usually good enough)
  • Energy Weapon Officer: Chance for CRTD (expensive, rare is usually good enough)
  • Emergency Conn Hologram: CD Reduction for Evasive Maneuvers (Phoenix store, just get one!) and/or
  • Shield Distribution Officer (Agent Nerul): Attack Pattern Beta restores hull when firing (Delta operations pack, 12k zen pack. just use him when you have him) and/or
  • Space Warfare Specialist: When activating Eng or Tac Boff Abilities, 20% Chance to get 10% of your outgoing damage as heal for the next 10 hits (if you don’t own Agent Nerul)
  • Fabrication Engineer: Increase Duration of Reverse Shield Polarity (Only useful when using Reverse Shield Polarity!)
  • Elder Malik’itan (Warfare Master, Gamma Recruit, ground slot): Increase damage vs All (if you have him, slot him!)
  • Neal Falconer (Ground Warfare Specialist, Phoenix store, ground slot): Increase damage vs Borg (just get one, it’s not a mistake 😉 )
  • Assimilated DOFFs like 20/22/25/27 of 47

Personal Space Traits
Here’s a list with some useful traits. Which one you use depends a bit on the mission.

Recommended

  • Fleet Coordinator (Free)
  • Superior Beam/Cannon Training – Basis version for free, superior version obtainable at K-13
  • Intelligence Agent Attaché (exchange or Lockbox)
  • Inspirational Leader (Exchange or Infinity Lockbox)
  • Duelist’s Favor (Exchange or Infinity Lockbox) – more interesting for cannon builds
  • Into the Breach (Exchange or Infinity Lockbox)
  • Point Blank Shot (Episode: House Pegh)
  • Terran Targeting Systems (Exchange or Infinity Lockbox)
  • Context is for Kings (Exchange or Infinity Lockbox)
  • Adaptive Offense (Exchange or Infinity Lockbox)

Recommended race/profession-specific

  • A good day to die (Exchange or Infinity Lockbox) –  Great for Tacs
  • EPS Overload (Exchange or Infinity Lockbox) – Kind of must-have for Engs
  • EPS Manifold Efficiency (free) – Very useful for Engs
  • Photonic Reinforcement (exchange or Infinity Lockbox) – Great for Sci Captains
  • Romulan Operative (free) – Only for Romulans
  • Infiltrator – mandatory for Remans on Warbirds

Other helpful traits

  • Fluidic Cocoon (Exchange or Infinity Lockbox) – Only if you get hit by torpedos
  • Give Your All (Lvl 15 Engineering R&D School) – For fluffy captains
  • Repair Crews (Exchange or Infinity Lockbox) – Another anti-fluffy trait
  • Unconventional Tactics (Exchange or Infinity Lockbox) – CD reduction for universal consoles, highly situational

Space Reputation Traits

  • Advanced Targeting Systems (Dyson T2):  +16% CrtD on Rank I or +20% CrtD on Rank II
  • Precision (Romulan T2): +4% CrtH (I) or +5% CrtH (II)
  • Tyler’s Duality (Discovery T4): +CrtH depending on your hull capacity
  • Energy Refrequencer (Iconian T2): more heals, awesome and I would highly suggest using this one.
  • Controlled Countermeasures (Temporal T4):  +addtional DMG against controlled targets => Only for A2B Builds
  • Tactical Advantage (Dyson T2):  More Armor Pen
  • Magnified Firepower (Gamma T4): +5% DMG (I) or +6,3% DMG (II)
  • Enhanced Armor Penetration (Delta T2): +5 Armor Pen (I) or + 6.3 Armor Pen (II)

Starship Traits
Strongly recommended

  • Emergency Weapon Cycle – (Arbiter/Morrigu(cross-faction)/Kurak)
  • Entwined Tactical Matrices (for Fire at Will and/or Torps) – (Gagarin / Qugh)
    OR
  • Redirecting Arrays (for Fire at Will) – (Tucker/Tebok(cross-faction)/Klothos)
    OR
  • Superweapon Ingenuity (for Beam Overload) – (Xindi-Primate Ateleth Dreadnought Cruiser – Lobi)

and then choose 3 of them:

  • Weapon Emitter Overdrive (Vaadwaur Juggernaut)
  • Calm Before the Storm (Cardassian Intel Flight-Deck Cruiser)
  • Cold-Hearted – Must have for A2B (Breen Plesh Tral Heavy Raider Winter 2017/18)
  • Superior Area Denial – If you don’t have A2B or the raider or as an addition (Mirror Universe Engle-class Strike Wing Escort/Infinity Pack: Starship Trait)
  • Vaulting Ambition (Styx Terran Dreadnought Cruiser)
  • Strike from Shadows (Shran Escort)
  • Super Charged Weapons – if you’re using a torpedo this has high priority (Kopesh Tactical Dreadnought Warbird, cross-faction or one of the other Tactical Flagships)
  • Promise of Ferocity (Thozyn/Vandros/Xechas)
  • Improved Critical Systems (AoY Event)
  • History Will Remember (Support Cruiser T6)
  • Improved Unconventional Tactics (Strategist Spec, Discount version if you don’t have anything else to use)
  • Superior Command Frequency (Command Spec, Discount version if you don’t have anything else to use)

Gear:

And finally all the gear choices you can make. Choose the stuff you have or you could effort 🙂

Deflector:

  • Elite Fleet Intervention Protomatter Deflector Array [EPS] [ColCrit] [DrainX]x2 – (Fleet Colony Holding, Re-Eng DrainX to something more valuable like HullCap, low priority)

Engine:

  • Prevailing Innervated Impulse Engines (Competitive Reputation) OR
  • Combat Impulse Engines [Spd]x4 (Discount Version, Crafted via RnD)

Warp Core / Singularity Core:

  • Mycelial Harmonic Matter-Antimatter Core (Discovery Reputation) OR
  • Mycelial Harmonic Singularity Core (Discovery Reputation) OR
  • Elite Fleet Plasma-Integrated Warp Core [AMP] [ECap] [Eff] [SSS] [W->A] (Fleet Spire – Research Tier 3) OR
  • Elite Fleet Thoron-Infused Singularity Core [AMP] [Res or OLoad] (Fleet Spire – Research Tier 3) OR
  • Deuterium-Stabilized Warp Core [Bat] [W->A or E] (Discount Version, Crafted via RnD) OR
  • Thoron-Infused Singularity Core (Discount Version, Crafted via RnD)

Shield:

  • Tilly’s Review-Pending Modified Shield (Discovery Reputation) OR
  • Hyper Capacitor Shield Array [Cap]x5 (Crafted Via RnD, as much cap as possible, min. 3) OR
  • Prevailing Innervated Resilient Shield Array (Competitive Reputation) OR
  • Regenerative Crystal Shield Matrix (Discount Version, Episode “Para Pacem”)

Weapons:

And here we have the different weapon types you might want to use. Choose the one you prefer  🙂
All weapons should have [CrtD] or [Dmg] and [Crtd/Dm] mods. For Beam Overload Builds you should go with Dual Beam Banks, for Fire at Will Beam Arrays. In case you’re on a Miracle Worker ship you might consider using one turret as one of your aft weapons, to make use of the damage bonus granted by Mixed Armaments Synergy.

Phaser:

Front:

  • Phaser Wide Angle Dual Heavy Beam Bank (Discovery Reputation)
  • Dark Matter Quantum Torpedo (Discovery Reputation, if you would like to use a Torpedo)
  • Terran Task Force Beam Array (Terran Reputation T6)
  • Prolonged Engagement Beam Array (Phoenix Store)
  • Advanced Phaser Beam Array (Discovery Constitution or Legendary Dsc Constitution)
  • Targeting-Linked Phaser Array (Lockbox/Exchange)
  • Targeting-Linked Phaser Beam Bank (Lockbox/Exchange)
  • Sensor-Linked Phaser Beam Array (Lockbox/Exchange)
  • Sensor-Linked Phaser Dual Beam Banks  (Lockbox/Exchange)
  • Phaser Beam Array [Pen] (Discount, Crafted via RnD)
  • Phaser Dual Beam Bank [Pen] (Discount, Crafted via RnD)
  • Quantum Beam Array (Discount, Episode “Sunrise”)

Aft:

  • Trilithium Omni Beam (Episode Reward “Beyond the Nexus”) OR
  • Trilithium Turret (Episode Reward “Beyond the Nexus”, use on a Miracle Worker Ship for Mixed Armaments Synergy)
  • Gamma Reputation Turret or Omnibeam (Gamma Reputation)
  • Advanced Phaser Beam Array (Discovery Constitution or Legendary Dsc Constitution)
  • Sensor-Linked Phaser Beam Array (Lockbox/Exchange)
  • Targeting-Linked Phaser Beam (Lockbox/Exchange) 
  • Kinetic Cutting Beam (Omega Reputation, in Combination with the Assimilated Module Console for Beam Overload Builds)

Disruptor:

Front:

  • Disruptor Wide Angle Dual Heavy Beam Bank (Discovery Reputation)
  • Dark Matter Quantum Torpedo (Discovery Reputation, if you would like to use a Torpedo)
  • Terran Task Force Beam Array (Terran Reputation)
  • Experimental Romulan Disruptor Beam Array (Romulan Reputation T6)
  • Spiral Wave Disruptor Beam Array (Dilithium Store, Cardassian Ship required to claim. Choose the Cardassian Flight Deck Carrier if you buy one)
  • Spiral Wave Disruptor Dual Beam Bank (Dilithium Store, Cardassian Ship required to claim. Choose the Cardassian Flight Deck Carrier if you buy one)
  • Advanced Disruptor Beam Array (Discovery Constitution or Legendary Dsc Constitution)
  • Targeting-Linked Disruptor Beam Array (Lockbox/Exchange)
  • Targeting-Linked Disruptor Dual Beam Bank (Lockbox/Exchange)
  • Sensor-Linked Disruptor Beam Array(Lockbox/Exchange)
  • Sensor-Linked Disruptor Dual Beam Bank (Lockbox/Exchange)
  • Disruptor Dual Beam Array [Pen] (Discount, Crafted via RnD)
  • Disruptor Dual Beam Bank [Pen] (Discount, Crafted via RnD)

Aft:

  • Martok Omni Beam (Discount, Episode “Brushfire”, use on a Miracle Worker Ship)
  • Spiral Wave Disruptor Beam Array (Dilithium Store, Cardassian Ship required to claim. Choose the Cardassian Flight Deck Carrier if you buy one)
  • Advanced Disruptor Beam Array (Discovery Constitution or Legendary Dsc Constitution)
  • Targeting-Linked Disruptor Omni Beam (Lockbox/Exchange)
  • Targeting-Linked Disruptor Beam Array (Lockbox/Exchange)
  • Disruptor Beam Array [Pen] (Discount, Crafted via RnD)
  • Kinetic Cutting Beam (Omega Reputation, in Combination with the Assimilated Module Console for Beam Overload Builds)

Plasma:

Front:

  • Advanced Piezo-Plasma Beam Array (Lukari Reputation)
  • Altamid Modified Kelvin Torpedo (Lobi Store)
  • Altamid Plasma Beam Array (Lockbox / Exchange) OR
  • Altamid Plasma Dual Beam Bank (Lockbox / Exchange) OR
  • Assimilated Plasma Beam Array (Lockbox / Exchange) OR
  • Assimilated Plasma Dual Beam Bank (Lockbox / Exchange) OR
  • Plasma Beam Array [Pen] (Discount, Crafted via RnD)
  • Experimental Romulan Plasma Beam Array (Romulan Reputation)

Aft:

  • Altamid Modified Plasma Omni (Lobi Store)
  • Altamid Beam Array (Lockbox / Exchange)
  • Assimilated Beam Array (Lockbox / Exchange)
  • Plasma Beam Array [PEN] (Discount, Crafted via RnD)
  • Kinetic Cutting Beam (Omega Reputation, in Combination with the Assimilated Module Console for Beam Overload Builds)

Polaron:

Front:

  • Advanced Piezo-Polaron Beam Array (Lukari Reputation)
  • Morphogenic Polaron Energy Torpedo Launcher (Episode “Home”)
  • Dominion Beam Array (Discount and Best in Slot, Old Episode Reward via Available, Lost Dominion Arc, “Boldly They Rode”)
  • Vaadwaur Polaron Beam Array  (Lockbox / Exchange)
  • Vaadwaur Polaron Dual Beam Bank (Lockbox / Exchange)
  • Polaron Beam Array [Pen]
  • Polaron Dual Beam Bank [Pen]

Aft:

  • Morphogenic Polaron Energy Weapon (Episode “Home”, required)
  • Advanced Inhibiting Polaron Heavy Turret (Gamma Reputation, useful for Miracle Worker ships)
  • Polaron Beam Array  [Pen]
  • Kinetic Cutting Beam (Omega Reputation, in Combination with the Assimilated Module Console for Beam Overload Builds)

Antiproton:

Front:

  • Ba’ul Antiproton Beam Array (Lockbox/Exchange)
  • Ba’ul Antiproton Dual Beam Bank (Lockbox/Exchange)
  • Ba’ul Linked Sentry Anti-Proton Kinetic Torpedo (Lobistore)
  • Dark Matter Quantum Torpedo (Discovery Reputation T1)
  • Advanced Thoron Infused Antiproton Beam Array (Delta Reputation T6)
  • Advanced Radiant Antiproton Beam Array (Iconian Reputation T4)
  • Advanced Temporal Defence Chroniton Beam Array (Temporal Reputation T4)
  • Antiproton Beam Array (Discount, Crafted via RnD)
  • Antiproton Dual Beam Bank (Discount, Crafted via RnD)
  • Voth Antiproton Beam Array (Lockbox/Exchange)
  • Voth Antiproton Dual Beam Bank (Lockbox(Exchange)
  • Herald Antiproton Beam Array (Lockbox/Exchange)
  • Herald Antiproton Dual Beam Bank (Lockbox/Exchange)
  • Delphic Antiproton Beam Array (Lockbox/Exchange)
  • Delphic Antiproton Dual Beam Bank (Lockbox/Exchange)
  • Dual Overcharged Delphic Antiproton Beam Bank (Lobistore)
  • Chroniton Dual Beam Bank (Lobistore)
  • Crystalline Energy Torpedo Launcher (Phoenix Store)

Aft:

  • Omni-Directional Ba’ul Antiproton Beam Array (Lockbox/Exchange)
  • Ba’ul Antiproton Turret (Lockbox/Exchange)
  • Ba’ul Linked Sentry Anti-Proton Omni (Lobistore)
  • Ba’ul Linked Sentry Anti-Proton Kinetic Torpedo (Lobistore)
  • Antiproton Beam Array (Discount, Crafted via RnD)
  • Omni-Directional Antiproton Beam Array (Discount, Crafted via RnD)
  • Ancient Omni-Directional Antiprtonon Beam Array (Episode: Sphere of Influence)
  • Voth Antiproton Beam Array /Lockbox/Exchange)
  • Omni-Directional Voth Antiproton Beam Array (Lockbox/Exchange)
  • Voth Antiproton Turret (Lockbox/Exchange)
  • Herald Antiproton Beam Array (Lockbox/Exchange)
  • Herald Antiproton Turret (Lockbox/Exchange)
  • Delphic Antiproton Beam Array (Lockbox/Exchange)
  • Omni-Directional Delphic Antiproton Beam Array (Lockbox/Exchange)
  • Delphic Antiproton Turret (Lockbox/Exchange)
  • Ba’ul Antiproton Beam Array (Lockbox/Exchange)

Consoles:

As for the Consoles, all tactical slots are reserved for the listed consoles. The Engineering and Science slots are usually filled by Universal Consoles from our list or with Eng/Sci-Consoles to complete Sets.

Tactical Consoles:

  • Lorca’s Custom Fire Controls (Discovery Reputation)
  • Morphogenic Console (Episode “Home”, required for polaron builds)
  • Vulnerability Locator [your damage type] (for the rest of the slots, Fleet Spire Holding) OR
  • Energetic Protomatter Matrix Infuser [your damage type][Kinetic] (In case you need more survivability, Fleet Colony Holding)
  • Chronometric Capacitor (Discount, Polaron, Episode “Time and Tide”, not great, only use if you cannot afford more Locators or Protomatter consoles)
  • Weapon Type Specific Console Mk XI or XII (Placeholder ONLY!! Use them until you can afford Locator and/or Protomatter consoles. DO NOT!!! upgrade, keep them at rare/very rare Mk XI/XII as a placeholder. REPEAT: DO NOT WASTE RESOURCES ON UPGRADING THEM!!)

Universal Consoles:

  • Dynamic Power Redistributor (Fed-Fed/Jem: Atlas Class Prototype Dreadnought, KDF/KDF-Jem/ROM: Console Choice Pack, Lockbox/Exchange)
  • D.O.M.I.N.O. (Bajoran Interceptor)
  • Bioneural Infusion Circuit (Lobi Store)
  • Altamid Modified Swarm Processor (Lobi Store)
  • M6 Tactical Computer (Temporal Escort – Perseus Class T3)
  • Approaching Agony (Phaser Build, Lockbox/Exchange)
  • Weaponized Helical Torsion (Phaser Build, Legendary Discovery or Mirror Discovery)
  • Ordnance Accelerator (Phaser and Polaron Builds, Gamma Reputation)
  • Piezo-Electric Focuser (Polaron and Plasma Builds, Lukari Reputation)
  • Assimilated Module (Omega Reputation, Discount)
  • Zero Point Module (Romulan Reputation, Discount)
  • Tachyokinetic Converter (Lobi Store)
  • Point Defense Bombardement Warhead (NX Ship, Lobi-Store or Legendary Version)
  • Hull Image Refractor (for survivability, Lockbox / Exchange)
  • Reiterative Structural Capacitor (Phoenix Store)
  • Regenerative Integrity Field (for survivability, Samsar Cruiser, Epic Phoenix Token)
  • Protomatter Field Projector (for survivability, Lukari Science Ship, Epic Phoenix Token)
  • Aligned Antiproton Shielding (Khitomer Alliance Battlecruiser)
  • Temporal Anomaly Projector (AP Build, Lockbox/Exchange)
  • Polymorphic Probe Array (AP Build, Lockbox/Exchange)
  • Ba’ul Linked Sentry Coordination Matrix (AP Build, Lobi-Store)

Engineering Consoles:

  • Reinforced Armaments (Phaser Builds, Episode “Beyond the Nexus”)
  • House Martok Defensive Configuration (Disruptor Build,  Discount version, Episode “Brushfire”)
  • Bellum EPS Flow Regulator (Discount, free from boxes while leveling up Discovery reputation, only use these if you don’t have anything else, but choose these if you have the choice)
  • Bellum RCS Accelerator (Discount, free from boxes while leveling up Discovery reputation, only those use if you don’t have anything else)

Science Consoles:

  • Temporal Disentanglement Suite (Discount Version, Episode: “Butterfly”, for non-Aux2Bat Builds)
  • Nausicaan Siphon Capacitor (Disruptor Builds, Discount Version, Episode “Echoes of Light”)
  • Quantum Phase Converter (Phaser Builds, Discount Version, Episode “Sunrise”)
  • Bellum Field Generator (Discount, free from boxes while leveling up Discovery reputation, use only if nothing better is available)
  • Bellum Nanite-Reinforced Circuitry (Discount, free from boxes while leveling up Discovery reputation, use only if nothing better is available)

Example Layouts

Phaser:

Plasma:

Disruptor:

Polaron:

Beam Overload Example : 

         

 

Antiproton Beams: Ba’ul beams work extremely well with Kemocite, so it’s highly recommended to use the BO Layout with Kemo III listed above.

 

The layouts can be used for any faction and profession and any ship able to use beams.

Feel free to comment below or ask us directly via discord or in-game.

82 comments to Beam Ships in the Current Century

  • JohnDS  says:

    Why is emergency powers to engines required?

    • felisean  says:

      let me quote myself from the same question regarding cannons:

      for the speed boost, to get into position fast enough. you could replace it with epts tho, but i wouldnt recommend that. its by far not as noticable as an epte 😉

  • SpiritWalker  says:

    Just wanted to say as a vet who has returned from like an 8 year hiatus, this guide has been incredibly helpful for getting back into ship building. I’ve referenced it frequently. Thanks much!

    • felisean  says:

      thats always great to hear, thanks 🙂

  • @wuascht  says:

    why no countercommand set on that plasma build?

  • @wuascht  says:

    also the cannon build doesnt have it anymore

    • felisean  says:

      the console is usualy too weak to slot it for all of them. its usualy just not worth it to use. its a discount possibility tho

  • Tom  says:

    Hi guys,

    I have been experimenting with my Gagarin beam build (sensor phasers) for PVP, used some of your advice but still struggling with it a tad, specially against Intel and all the players who have to hide and fight 😅

    And advice. I can post you my build of needed 😅👍

    Alternatively whats your discord channel ?

    • felisean  says:

      pvp builds are usualy quite different to pve builds. check the discord tab for the link, its part of our menu 🙂

  • Rensha1  says:

    Hello, is the secondary shield Projector worth using with the DPRM for the 2piece 33% dis damage.

    • felisean  says:

      mostly its not. only if you dont have anything else to slot there its good 😉

  • Rensha1  says:

    Ok, thanks 🙂

  • Polie  says:

    Last I played was 2012’ish and I just came back a little bit ago. I still love my jem bug ship for my tac, but it seems squishy now. As a min/max what ship can I squeeze the highest dps from and what fit? Have about 1.5b and a good pile of lobi stashed?

    • felisean  says:

      depend on what you wanna fly.
      if you wanna use energy weapons, propably the vaadwaur juggernaught promo ship, but its a big ship and you need to pilot it propperly.

      easiest way right now would be a torpedo build with a tzentar or an epg build with a verne. but feel free to join our discord and talk with us there directly 🙂

      • Polie  says:

        Will do! I play at work, so limited to 40hrs a week lol.

  • Kalle  says:

    Does it make any sense to play an engineer right now? I mean, it`s almost not needed to have a tank (at least in the “normal” and “heavy” stf).

    So, do i skill my “eng” the same way i skill my “Tac”, DPS, DPS, DPS?

    Just wondering

    • Hellspawny  says:

      Engs have some decent traits and abilities so they can keep up with tacs when flying beam boats. You may even skill them a bit more offensive than tacs. At the end the builds are actually similar.

      • Kalle  says:

        Thx Hellspawny. Will try to do so 🙂

  • JohnDS  says:

    I checked your ship builds but it doesn’t show the bridge officers/abilities in the skill planner .

    • Hellspawny  says:

      But we did not link any builds to STO Academy here? Sample BO setups are included in this guide.

  • JohnDS  says:

    Yes but under “Ship guides” it is linked to sto academy (way better then looking at screenshots and thinking about which console is in the picture).

    • felisean  says:

      would be helpful to know which ship… (and posted under the specific ship post)

      in addition, stoacademy is usualy completly out of date 😉

  • Philip LoPresti  says:

    I’ve been running (and spent a decent amount of time and effort on)
    an AP build. Is that something I should just abandon and start from scratch?

    • felisean  says:

      No need to abandon it. with the introduction of the Ba’ul Weapons AP builds are pretty strong now. an example should be added to our how to guide soon 😉

      but feel free join our discord and ask there 🙂

  • Jake Raines  says:

    Between Phaser and Antiproton Which would you say is the stronger option right now?

    • Hellspawny  says:

      Ba’ul Antiproton with Kemocite III is quite overpowered at the moment.

      • Jake Raines  says:

        Ok So between a Scatter/FaW/Overload build, which build is the best one and which one would be a runner up in case I couldn’t afford it.

        Also on the example above why only normal arrays instead of Dual arrays?

  • Steiner  says:

    What is the 4th Engineering console on the Good Shepard?

    • Casualsto  says:

      The Altamid (lobi) console – gives crth and acc.

  • Weaselone  says:

    For those of us without access to Super Weapon Ingenuity, how well do the Ba’ul weapons + Kemocite work with FAW and Cannon builds?

    Thanks.

    • Hellspawny  says:

      My best result from Kemocite 3 alone in ISE so far was 167k with FAW/Beam Arrays and 111k with Scatter Volley. So I’d say a bit too well.

  • Zereye  says:

    Any chance on getting some links to these builds? Im returning after a long, long break and I dont know what half these consoles are just by pictures :/

    (Specifically the phaser build)

    • felisean  says:

      basically they are all listed in the list of consoles already.
      but feel free to join our discord to ask specifically for a console you dont know 🙂

      for the phaser build its:
      universal => discovery rep lorca console
      eng => assimilated module, trilithium set console (epsiode reward combination with omni beam), weaponized helicial torsion, domino, dynamic power
      sci => bioneural infusion, altamid (both lobi)
      tac => locator 😉

  • Blade9021000  says:

    Quick question. I do not recognize the 2nd and 4th engineering consoles and the far right fore weapon?

  • Blade9021000  says:

    sorry, on the antiproton build.

    • Hellspawny  says:

      D.O.M.I.N.O and Altamid console, Dark Matter Quantum torp.

  • Erin  says:

    hello!

    you have a mission reward shield discount option. are there recommended mission reward discount options for deflector, impulse, and core?

    also, what are your thoughts on Console – Engineering – Trellium-D Plating and
    Console – Tactical – Counter-Command Multi-Conduit Energy Relay in a discount setup?

    thank you!

    • Hellspawny  says:

      Consoles… I’d rather use cheap Bellum consoles from the discovery rep.

      Discount options for
      Engines: Combat Impulse Engines [Spd]x4 (Discount Version, Crafted via RnD)
      Shields: Regenerative Crystal Shield Matrix (Discount Version, Episode “Para Pacem”)
      Core: Deuterium-Stabilized Warp Core [Bat] [W->A or E] (Discount Version, Crafted via RnD)

      • Erin  says:

        thank you for the reply. and for the deflector if i don’t have access to that fleet one yet?

    • Hellspawny  says:

      As long as your fleet has provisions you can buy it on someone else’s colony. Just ask for an invite in the DPS-Channels or NoP.

      All other free deflectors don’t add any real value besides more hull or shield. Kobali, Sol, Bajoran are ok.

  • Rykus83  says:

    this isn’t a question about beam builds it’s about ships. I notice on your ship builds section you don’t got builds for La Sirena Heavy Raider, Vulcan Experimental Scout Vessel, Freedom Exploration Frigate? Is that because you started doing this beam section and the cannon one or are those ships not good or something?

    • Hellspawny  says:

      Actually, we normally post only ships we own and we consider top tier. This applies especially to our general articles, like this one or those abou cannon and sci ships (I will add some more ships to that if it’s a bit cooler here). Of course we will also post builds for other ships if enough people ask for them. But these three you mentioned weren’t received well by the playerbase. You’re also the first one to ask about them, as far as I know.
      So I’d pick one of those:
      – Vaadwaur Juggernaut, awesome trait, awesome ship for cannons
      – Donnie / Miracle D7 because of being Donnie and D7 and also for their great BO layout and beams. And 2 hangars. And all the rest.
      Or just sell it and buy one or two other great ships, i.E. Verne, Tzen-Tar, Husnock.

      This is just my opinion, if you want to hear other’s, feel free to join our Discord.

  • Rykus83  says:

    Why I’m asking is because I managed to get a Special Requisition Choice Pack – Tier 6 Promotional Ship Choice Pack from the infinity promo R&D going on and I’m really doing my research on which ship to grab I don’t want to pick one and have buyers remorse after.

  • Viper  says:

    Excellent Guide!!! Only one build missing – Tetryon.

    • Hellspawny  says:

      We haven’t used Tetryon in years. If new things come into the game that make it stronger, then we will add gear and builds for it.

  • 01Z  says:

    Tetryon is weak and won’t be listed here.

  • Rykus83  says:

    Is there going to be a ground combat guide like this or is Soludor’s Ground Builds applicable still?

  • Rykus83  says:

    Do you have a guide for Experimental Weapons? I was wondering because I’m nearing the T6 for my reputations and I’m thinking of grabbing the Fleet Caitian Shikaris Escort for the Experimental Railgun but if the railgun Isn’t all that good then I wont use my fleet ship modules on it.

    • Hellspawny  says:

      We don’t have a guide for them. Experimental Protomatter-Laced Sheller is probably the best DPS weapon. I still prefer Graviton Implosion Charges, it’s mini gravity well helps to get NPCs into the area of ‘small’ aoe effects. Voice of the Prophet is also quite powerful.

  • Judgmentalist  says:

    Why is Devastating Weaponry (2.5% CrtH) on the Starship Traits list please?

    • Hellspawny  says:

      Sorry, I don’t see it in that list. It’s a starship mastery unlock, not a final tier mastery unlock = starship trait.

      • Judgmentalist  says:

        I’m sorry I got my wires crossed somehow.

  • Judgmentalist  says:

    I have a question about the DOFFs: I have all the DOFFs in this list except for Agent Nerul (the Delta pack is on my list) and the unobtainable one from an old event. If I understand correctly, these DOFFs only provide their benefit when they are on active space duty. Yet you have 3x A2B listed. If you can only slot 5, how do you determine which of the available DOFFs will provide the best benefit under the widest variety of circumstances?

    • Hellspawny  says:

      As long as you use Aux2Bat 3 technicians are the way to go. Means just 2 more. I’d always use the Emergency Conn Holo for a better uptime of Evasive Maneuvers. Leaves one slot for you. Cheapest option would be a blue Energy Weapon Officer with crit severity for energy weapons. The spacerich would use 22 or 27 of 47 for a chance of 20% CrtD. If you don’t need the Conn Holo, a blue Energy Weapon Officer with crit chance will do.

      • Judgmentalist  says:

        I have the purple EWO CrtD and CrtH officers, 22 of 47 and three purple Aux2Batts slotted currently. I have the evasive maneuvers one as well, but I don’t seem to get as much use out of it as you suggest. You definitely feel strongly that evasive maneuvers is worth pulling one of the purple Crit chances? Thank you.

        • Judgmentalist  says:

          Also, I have Neal Falconer slotted in ground per your recommendation, but I don’t understand how he is relevant to space DPS. Can you explain it please?

  • Lelca  says:

    I’m a little confused by the last example layout for BOFFs and hope someone can help me out here.
    Why is Kemocite III used instead of I/II with FAW III and if that actually is intentional, why use FAW I and Torp Spread II instead of Torp Spread I and FAW II?

    • Hellspawny  says:

      The last example is the layout for the Ba’ul AP build. Kemocite III is just awesome with Ba’ul weapons. TS II attacks 4 targets, TS I 3. You’ll use Entwined Tactical Matrices anyway, so in the end it won’t matter that much if you switch FAW and TS around.

      • Judgmentalist  says:

        I just got Preferential Targeting from the NX Refit. It seems like a solid DPS trait and it isn’t mentioned here. If you don’t mind I’d like to get your thoughts on it, and ask if it’s worth it to slot one FAW on a BO ship to trigger Preferential Targeting. Thanks and thanks so much for these guides. 🙂

  • Rykus83  says:

    What Specializations do you guys recommend? the usual Int as primary and Strategist as Secondary?

  • Rykus83  says:

    With the To Hell With Honor event lobi what do you guys recommend for lobi store must have consoles.

  • Rykus83  says:

    It looks like in all your ship screen caps u have the Altamid Modified Swarm Processor and Bioneural Infusion Circuit so I can assume that those 2 for sure.

  • whicky1978  says:

    Can Beam Overload be used with Singularity Overcharge? It seems to only work if I use BO first.

    • Hellspawny  says:

      Singularity Overcharge is a weak weapon buff that also locks out all other firing modes. I would not use it at all.

  • Shawn  says:

    What tier in the Phoenix store is the Reiterative Structural Capacitor available?
    Last I knew it didn’t make the jump from the weekend event store and I can’t find it.

    • Hellspawny  says:

      It’s not in the Phoenix box yet.

  • whicky1978  says:

    I usually use SO on final ship/boss. I’m spamming BO due to the short cool down but I’m concerned that could lock out my crits and lower my dps. My torps still crit during BO.

    • Hellspawny  says:

      I’d get Superweapon Ingenuity for 15s uptime of BO. It’s so much better than SO.

  • JIJorb  says:

    What are your thoughts on the torp launcher for the Ba’ul/Kemo AP build?

    If I have both the Lobi Ba’ul Torp and the Dark Matter Quantum Torp, which one should I use? (I also have the other 2 Lobi Ba’ul pieces and Lorca’s Custom Fire Controls)

    What set bonus do you think would be better, the 3-pc Ba’ul or the 2-pc lorca/discovery rep? Or do you think it’s sensible to just use both torp launchers in the front weapon slots?

    • Hellspawny  says:

      I’ve placed the Ba’ul torp on the aft slot. 4 beams and DM torp front, Ba’ul Lobi omni and Torp rear. And normaly a Ba’ul turret for miracle worker stuff or starship traits. Means the torp won’t fire but adds a great active ability.

  • Azrak  says:

    What’s that leftmost aft weapon on the Disruptor example loadout? The other 2 are the Martok one and the Terran array, right?

    • Casualsto  says:

      That is a linked disruptor omni. You can get by cheaper by replacing that with an Disruptor Omni from the exchange.

  • Mr. Critic  says:

    Ummm. Idk what is worse… The fact you did nearly a 99% Great post, and forgot to add in the additional skill unlocks you have to choose in the skill tree after selecting the main skills. Or, the fact im the only one to notice it…

    • Hellspawny  says:

      Yeah, someone forgot to add them. But the unlocks are pretty obvious anyway.

  • MZ787B  says:

    Hello I want to use Ba’Ul antiproton weapons in a Khopesh Warbird. But I have no idea what the layout should look like. Since I own all 3 T6 Dreadnought Wardbirds, I don’t know if I should use the flagship consoles. Could someone show me a good anti-porotn build?

    • MZ787B  says:

      a good antiprotonbild for my Khopesh 🙂

      • Hellspawny  says:

        I’d try the Gagarin build, move the Lorca console to a tac slot. Replace the Altamid with the Flagship Tactical Computer if you want to help the team. The turret is not needed, so replace it with another beam array.

  • DD1M  says:

    You have a turret on the AP Gagarin build but not the plasma one, which turret would you recommend for plasma. the CC rep one or purchasing an altamid instead?

    • Hellspawny  says:

      Turrets won’t deal much damage, so it’s not really important which one to pick. I’d use an Altamid. But that’s for visuals.

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