Vaadwaur Miracle Worker Juggernaut

Super-secret DPS-League admin meeting.

 

Hello everyone,

Here are our suggestions for the currently highest parsing DPS ship!

As always, these builds can be used for every profession. Just replace the tactical specific personal trait with an Eng/Sci specific one.

Feel free to comment below or ask us directly via discord, teamspeak or in-game.

Tags:  , , ,

31 comments to Vaadwaur Miracle Worker Juggernaut

  • John  says:

    Why TT1 instead of BO1 (except on the Feli version)?

    • Hellspawny  says:

      You don’t need to use a beam skill for mixed armaments to work. TT might be the better option to keep up your shields. Also, APB is a good idea when playing a lone wolf in PuGs nowadays.

      • john  says:

        I thought the BO1 was to trigger the colony tac consoles. But on the feli build there are no colony tac consoles, hence my question.

        • felisean  says:

          oh you could use beta 1, kemo 1, bo 1 instead too, because a bo 1 will most likely do more than a tacteam in such a run 🙂

  • Chop-Block  says:

    I assume the heavy bio-molecular phaser turret in the disruptor cannon build is a mistake.

    • Hellspawny  says:

      Of course. We’ll remind Feli that it’s all about details.

    • felisean  says:

      thats just a test if someone actually read those builds!

      maybe i should give the first person finding such things a masterkey or so in the future 😀

  • Chop-Block  says:

    Word on the street, from unsavory sources, says that it might make sense to use Miracle Worker specialization with the Juggernaut. But my sources are not trustworthy.

  • wuascht  says:

    why no skill points in drainx anymore?

    • Hellspawny  says:

      There’s nothing you’ll need DrainX for. Coldhearted is for the debuff and to trigger Controlled Countermeasures.

  • wuascht  says:

    does that also count for drake builds or just for Atb with cold hearted?

    • Hellspawny  says:

      I don’t know the build you have in mind.

  • Casualsto  says:

    Drake – build based on 2/3 DCE variant – reduces cooldown of eptX powers when a eptx power is being used.

    You basically don’t use aux2batt as your cooldown reduction method. Photonic officer, krenim boffs, temporal rep trait, skills and other means go into that, as you can also use your aux whilst continuously run eptw and epts/e/a.

    This build is not really compatible with coldhearted and the temporal bonus dmg trait on controlled targets unless you can trigger coldhearted with constant pilot skills (apl – attack pattern lambda comes to mind).

  • wuascht  says:

    YUP; IN EARLIER NON ATB BUILDS THERE WAS ALSO SKILL POINT IN DRAINX;BUT NOT ON THIS ATB;
    WAS JUST WONDERING ABOUT THAT

  • Heath  says:

    in the disruptor cannon build why is there a lone sensor linked in the back and not a spiral like in front?

    • Hellspawny  says:

      The sensor-linked adds +2 CrtD to 8 weapons. A Spiral turret just adds around 6% to itself.

      • Heath  says:

        Maybe I missing something them, so why not all sesnor-linked then?

        • peterconnorfirst  says:

          Turrets are weak on their own so the ship wide Crit D bonus from the sensor linked turret outweighs the bonus you would get from a Spiral Wave. Dual Cannons on the other hand are very strong on their own so there it is the other way around. 🙂

  • ChaosRedEyes  says:

    What is the benefit of taking the multi-energy relay over another locator?

    • felisean  says:

      like casualsto said, 2 piece set bonus + buff to kemocite in the past. even tho the damage gain for kemo is reduced with the latest patch.

      so in theory you could use another locator too, would work too

  • Casualsto  says:

    2 piece set +7.5% bonus damage to energy weapons.
    A hefty bonus to all radiation damage (boosts the kemo proc damage) and if you also run a torp, it’s a solid boost to it as well. If your resting (non buffed) crth is above 20%, you’re good in terms of crth, so the locator is 1.9crth and 15% cat 1 energy type damage, so somewhat the cc console isn’t such a drop in dps terms.

  • RatheMagius  says:

    If you’re an Engineer character, would you suggest sticking with the Dam modes on the weapons, or changing to CrtlD?

    If change to CrtlD, would the sensor-linked turret still be worth using over a spiral wave one?

    • felisean  says:

      actually crtd/dmg mods are quite on pair and it depend a bit on the situation. check out our weapon dmg calculator (guides section) 🙂

      yes, the sensor linked turret is always the superior choice in that case

      • RatheMagius  says:

        Thanks! I’ll check that out.

  • chriso-yama  says:

    hi
    why use spiral wave dual cannons insted od dual heavy cannons?

    • felisean  says:

      because you get more procs out of kemocite that way, even tho, with the recent nerf of kemocite i would use dual heavy cannons now.
      but we will see in the future how it will be with kemocite in the future, since cryptic already mentioned to adjust it again.

  • Flag Admiral Schorr  says:

    Felisean, why do you have the Tachyo Converter on instead of the Gamma Rep console in tandem with the Gamma Rep Phaser Turret.

    • felisean  says:

      the turret is decent to good, the gamma rep console sadly not that great. i guess the crth and crtd bonus you get from the tachyokinetic is better than the dmg gain from that basedmg you get there

  • dominique  says:

    the hull heal boff mentioned only works during attack pattern beta ?

  • Hellspawny  says:

    There are two types of DOFFs you can use for healing:
    1. Agent Nerul / Ayal (only from the Delta Operations Pack) for AP:B
    2. The violet ones (i.e. exchange), check the wiki for details: https://sto.gamepedia.com/Specialization:_Space_Warfare_Specialist

Leave a reply

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>