Here are our suggestions for the currently highest parsing DPS ship!
- Vaadwaur Miracle Worker Juggernaut [Disruptor | Cannons | A2B | MoD]
- Vaadwaur Miracle Worker Juggernaut [Phaser | Cannons | A2B | MoD]
- Vaadwaur Miracle Worker Juggernaut [Polaron | Cannons | A2b | MoD]
- Felisans Miracle Worker Juggernaut for ISA Record runs (team required!) [Disruptor | Cannons | MoD]
- Vaadwaur Miracle Worker Juggernaut [Disruptor | Beams | A2B | MoD]
As always, these builds can be used for every profession. Just replace the tactical specific personal trait with an Eng/Sci specific one.
Feel free to comment below or ask us directly via discord, teamspeak or in-game.
Why TT1 instead of BO1 (except on the Feli version)?
You don’t need to use a beam skill for mixed armaments to work. TT might be the better option to keep up your shields. Also, APB is a good idea when playing a lone wolf in PuGs nowadays.
I thought the BO1 was to trigger the colony tac consoles. But on the feli build there are no colony tac consoles, hence my question.
oh you could use beta 1, kemo 1, bo 1 instead too, because a bo 1 will most likely do more than a tacteam in such a run 🙂
I assume the heavy bio-molecular phaser turret in the disruptor cannon build is a mistake.
Of course. We’ll remind Feli that it’s all about details.
thats just a test if someone actually read those builds!
maybe i should give the first person finding such things a masterkey or so in the future 😀
guess i found another one then.
the polaron build has the lukari energy wep as plasma variant listed instead of polaron.
BO1 instead of TT1 would give another 6% CrtH with the morpho set so personally I’d rather would have gone with it even though aint really needed for MAS.
Word on the street, from unsavory sources, says that it might make sense to use Miracle Worker specialization with the Juggernaut. But my sources are not trustworthy.
why no skill points in drainx anymore?
There’s nothing you’ll need DrainX for. Coldhearted is for the debuff and to trigger Controlled Countermeasures.
does that also count for drake builds or just for Atb with cold hearted?
I don’t know the build you have in mind.
Drake – build based on 2/3 DCE variant – reduces cooldown of eptX powers when a eptx power is being used.
You basically don’t use aux2batt as your cooldown reduction method. Photonic officer, krenim boffs, temporal rep trait, skills and other means go into that, as you can also use your aux whilst continuously run eptw and epts/e/a.
This build is not really compatible with coldhearted and the temporal bonus dmg trait on controlled targets unless you can trigger coldhearted with constant pilot skills (apl – attack pattern lambda comes to mind).
YUP; IN EARLIER NON ATB BUILDS THERE WAS ALSO SKILL POINT IN DRAINX;BUT NOT ON THIS ATB;
WAS JUST WONDERING ABOUT THAT
in the disruptor cannon build why is there a lone sensor linked in the back and not a spiral like in front?
The sensor-linked adds +2 CrtD to 8 weapons. A Spiral turret just adds around 6% to itself.
Maybe I missing something them, so why not all sesnor-linked then?
Turrets are weak on their own so the ship wide Crit D bonus from the sensor linked turret outweighs the bonus you would get from a Spiral Wave. Dual Cannons on the other hand are very strong on their own so there it is the other way around. 🙂
What is the benefit of taking the multi-energy relay over another locator?
like casualsto said, 2 piece set bonus + buff to kemocite in the past. even tho the damage gain for kemo is reduced with the latest patch.
so in theory you could use another locator too, would work too
2 piece set +7.5% bonus damage to energy weapons.
A hefty bonus to all radiation damage (boosts the kemo proc damage) and if you also run a torp, it’s a solid boost to it as well. If your resting (non buffed) crth is above 20%, you’re good in terms of crth, so the locator is 1.9crth and 15% cat 1 energy type damage, so somewhat the cc console isn’t such a drop in dps terms.
If you’re an Engineer character, would you suggest sticking with the Dam modes on the weapons, or changing to CrtlD?
If change to CrtlD, would the sensor-linked turret still be worth using over a spiral wave one?
actually crtd/dmg mods are quite on pair and it depend a bit on the situation. check out our weapon dmg calculator (guides section) 🙂
yes, the sensor linked turret is always the superior choice in that case
Thanks! I’ll check that out.
why use spiral wave dual cannons insted od dual heavy cannons?
because you get more procs out of kemocite that way, even tho, with the recent nerf of kemocite i would use dual heavy cannons now.
but we will see in the future how it will be with kemocite in the future, since cryptic already mentioned to adjust it again.
Felisean, why do you have the Tachyo Converter on instead of the Gamma Rep console in tandem with the Gamma Rep Phaser Turret.
the turret is decent to good, the gamma rep console sadly not that great. i guess the crth and crtd bonus you get from the tachyokinetic is better than the dmg gain from that basedmg you get there
the hull heal boff mentioned only works during attack pattern beta ?
There are two types of DOFFs you can use for healing:
1. Agent Nerul / Ayal (only from the Delta Operations Pack) for AP:B
2. The violet ones (i.e. exchange), check the wiki for details: https://sto.gamepedia.com/Specialization:_Space_Warfare_Specialist
So if you can’t get your paws on one of these beasts, what are the top alternatives?
Miracle Worker Battlecruiser and Husnock for example. Or the Tzen-Tar but that one has the same price tag as the Juggi.
i would add the jem vanguard warship to that list (my favorite of those ^^)
On the colony deflector, EPS for weapon power, or EPG for the kemocite?
EPS. Not sure if EPG adds up to kemocite, but if it does, it’s a cat1 flat bonus. 8.8 EPG is not really worth the hassle.
On the other hand, that slight eps bonus might trip you over to 15+ power/sec or more (300% power transfer) which is an optimal value.
If we don’t have 200,000,000 to spend on doffs, what would you recommend replacing the CritH/CritD EWO’s with?
Rare CritH/CritD doffs work just fine and will be under 20 mil EC generally.
Or you don’t buy overpriced doffs and cover your crth/crtd in time with the endeavor system.
This is a great way to generate revenue instead of paying up to other players.
Just do the daily endeavors and keep slotting crth, crtd, energy weapon damage, exotic damage and torpedo damage. It pays off.
the question is never doffs OR endeavors, its always doffs (rare is enough and not that expensive for the crth/crtd doffs one of them each) AND the endeavor system.
they dont exclude each other
Anyone got a build for an Engineer I could follow. Made a mistake when choosing my character and had already given the ship to that character when I noticed I had made an Engineer instead of a tactical
You can use the same build for engineers. Nadion inversion helps against the additional drain from WEO. In the end you’ll loose a bit CrtH and CrtD vs a Tac but you will be able to reach almost the same dps.