Tenore’s S14 Intel Dreadnought

 

(Screenshot by tenore#0775)

Hi,

today we have the build from one of our players, @tenore#0775. He set some impresse records with his ship lately. And here is his build and a post he created for you:

 

Hello everyone,

S13 and S14 brought about many changes with the space rebalance and also with some of the new traits and starship equipment available to us through the Fleet Colony holding.  I have spent much of these past two season grinding and testing, in ISA, HSE and in solo Elite patrols such as Japori, Carraya and Gamma Eridon.  I made a conscious shift away from mixed energy and exotic damage builds to focus exclusively on one or the other as the rebalance, in my opinion, really rewards specialization and focus on one specific damage source.  Of all the cooldown reduction methods, I have found Auxiliary to Battery to be the most reliable and consistent.  While it does have drawbacks in the form of the loss of auxiliary power which weakens damage and heals which rely on this power level, namely exotic damage, it does offer benefits at the same time, boosting power to weapons, shields and engines.  The weapons power boost in particular is quite nice as it adds to the weapons power overcap and on this build allows me to drop Supremacy, a staple DPS trait.  Far from decreasing my damage and DPS, I have noticed an increase in both sustained and peak DPS.  I have yet to do record runs with this build in ISA but my average pug parses are considerably higher ranging in the 170-210k range on my Fed Tac.

If the idea of dropping Supremacy does not appeal to you, feel free to drop Cold Hearted and run Supremacy instead.  I would run the Prevailing Innervated shield for it’s extra weapons CritH via the 2 pc bonus and it’s proc chance for the additional CritH and CritD which seems to proc quite reliably.

The Colony deflector is a fantastic DPS addition; it rewards global CritH and CritD based on one’s HP level.  I find it to be superior choice for DPS as it has outperformed the Nukara 2 pc, Quantum set and the Prevailing Innervated 3 pc which I was running previous to its release.  The Maco shield is taken to boost power levels by 5 per subsystem and is a nice resiliency boost from the Prevailing Innervated shield I ran previously, which had a much lower shield capacity.

A word on my skill tree; I’ve invested in 1 point of engineering readiness and 2 points of tactical readiness; this allows me with the use of a Krenim Engineering Officer to run half batt or only 1 copy of Aux2Bat should I wish to fly an escort or destroyer that has very little engineering seating.  With only 1 copy of Aux2Batt, I would lose the VR EWO CritH and take a 3rd VR Technician and also remove the Automated Protomatter Conduits trait and take Chronocapacitor Array instead.  I would also probably run Supremacy instead of Cold Hearted in that case.  While running full Aux2Bat, the combination of the Prevailing Innervated tactical cooldown proc, the 2 points of tactical readiness and the point in engineering readiness allow me to use only 2 VR Technicians  to hit global cooldowns and also free up another duty officer slot.

This build can carry over to the Shamshir quite nicely; I’ve included a link to that build as well.

40 comments to Tenore’s S14 Intel Dreadnought

  • whicky1978  says:

    Thank you for sharing. 🙂

    • Tenore  says:

      You are very welcome! 🙂

  • Krilldarn  says:

    Awesome Build Tenore. It has been fun listening to you laugh with glee and curse with annoyance on your journey.

    • Tenore  says:

      Thanks Ed, I think the successes have outweighed the frustrations and failures for the most part. It’s been a good journey and we’ll keep moving onwards and upwards. 🙂

  • artelos42  says:

    Awesome build little buddy!

    • Tenore  says:

      Thanks very much good sir!

  • Hyunmoo Sirius  says:

    I once used A2B build for a while but I abandoned it since S12. But now it made a comeback! Great work.

  • Tenore  says:

    Yes, since mixed damage builds are no longer possible with the same level of damage, A2B is back as a very good cooldown reduction method! Thank you!

    • Hyunmoo Sirius  says:

      And I’m thinking hard how to apply newly revised A2B build to my Kelvin Connie; Since I reached 66.5k dps with Kelvin Connie in S14 (77.4k in S13).

      • Tenore  says:

        You’d have to run your Engineering boffs like so: EptS 1 A2B1 A2B2 RSP3 and EptW1

        • Hyunmoo Sirius  says:

          That would be a good hint. Thanks ! 😉

        • Hyunmoo Sirius  says:

          Also I use tac boff skills like:

          Lt. Cmdr. Tac : KLW1 , APB1 , FAW3
          Lt. Cmdr. Uni : TT1 , APD1* , TS3

          APD1: Adak’Ukan doff + Attack Pattern Delta Prime trait applied.

          • Tenore  says:

            If you’re using APDP that seating looks good.

            • Hyunmoo Sirius  says:

              I think so. Anyway, Thanks for giving a hint for engineering boff layout of Kelvin Connie! It may provide huge improvement.

              • Tenore  says:

                You’re very welcome!

                • Hyunmoo Sirius  says:

                  I decided to replace APD to APB, so I can use APB by turns. With your help about new A2B-meta build, I reached 75.8k with Kelvin Connie! XD

                • felisean  says:

                  with a2b you need only one beta to use it on the shared cd.

  • Tenore  says:

    Yes, A2B brings cooldowns to global!

  • wuascht  says:

    where did you get the nausican eng boff with fed char?

    • felisean  says:

      Diplomicy T4 and than from a dude next to admiral quinn

      • whicky1978  says:

        Is this the one cross faction boff you get? I went with an orion 😞.

        • Tenore  says:

          Nausicaan

        • felisean  says:

          should be possible to trade the one you got in to get a new one.

      • whicky1978  says:

        Is that by Sulu? 😂

  • Vurilla  says:

    Hi I’m pretty new to parsing and dps as I started with single target dbb bo builds as I found them fun..after getting a vengeance and deciding to embrace faw and dps: as a compromise do you think I could keep the build the same but with kbc and a crafted disrupted omni in the rear, just to keep it 4 little more forward facing, without it losing crazy numbers? I mean I’m hovering around 50000 Dps on my single target builds and would be amazed to get over 100000 with an aoe. Thanks and sorry for long post. Amazing build!

    • Vurilla  says:

      Forgot to add that I don’t have the timeline stabalizer, is that essential in Dpd nowadays? The amount of dil I’ve spent on Phoenix boxes is crazy

      • whicky1978  says:

        Timeline stablizer was 6th anniversary ship and required lobi now to get it. Personally I dont do the lobi thing except for couple of ground items I got with free lobi. Your better off using another good console that’s not so expensive. You can get the delphic tear on exchange cheap! But I am a fan of exotic builds.

      • Tenore  says:

        A ship with beam arrays will parse more strongly while broadsiding as all arrays can fire. The Kinetic Cutting Beam is quite mediocre; it’s not affected by any firing cycle haste or weapon enhancements. Being kinetic damage, it does not do great damage against shields. If you want to face tank, you’ll do better damage with DBBs. If you want to broadside, a single omni is more than enough, learning how to optimize your firing arcs would be my suggestion. The Timeline Stabilizer is not a lobi console but now only available via the Phoenix pack if you did not unlock the Krenim Science Vessel during the 6th Anniversary. It’s not necessary but a nice boost to DPS via it’s firing cycle haste, debuff and captain ability cooldown. You could certainly use another CritH/D console such as the Assimilated Module or the Broadside Beam Emitters (from the Vengeance) which offers a small captain ability CD reduction, a boost to max energy and a clicky that offers a bit of damage.

        • whicky1978  says:

          What about substituting the omega torp for the KCB?

          • Tenore  says:

            2 torps on a ship is a DPS loss as either you have the torp on autofire and then cannot control which torpedo fires with your weapon enhancement and the unenhanced torpedo would hit for very little DPS. If you set your torps to manual fire, one torp is sitting idle.

            • Tenore  says:

              Also, since the Nausicaan torpedo is a disruptor torpedo, it is boosted by your tac consoles, Synergistic 2 pc, Nausicaan 3 pc bonuses meaning it hits at least as hard as a beam if not harder. Any other torpedo will not have the boosts to it’s damage and will not perform to the same degree.

  • whicky1978  says:

    I’m guessing around March they will have another Phoenix Prize Event. It should be easy enough to get it that way. 5 Lobi can be used to get 1 Anniversary Vouchers but that is expensive.

    • felisean  says:

      and that requires the project to be slottet 😉

    • Tenore  says:

      Unless he has the Krenim Science Vessel slotted as an Anniversary project, he cannot use lobi to attain the ship.

      • whicky1978  says:

        ok got it 😊. That would cost hundreds of dollars by math too.

        • Vurilla  says:

          Cheers for the replies, I’ll honestly be happy to break 100k as I’m stuck between 40-60k on my single target builds. I’m unashamedly gonna follow this build to the letter and see how it goes..so the grind begins 😀 I honestly think that my piloting skills and incorrect use of spam bar might be somewhat l8miting my dps too.

          • Tenore  says:

            The build is here as a reference and a tool; there’s no shame in following it or experimenting on your own with it as a foundation. Piloting is a large part of DPS; the DPS League does have an ISA guide and vid I believe on where to use abilities and to position. Cheers!

  • Ryan  says:

    Awesome Build you have there T, can’t wait to see what you can do when Reenginering hits. also I need to get my hands on that Vengence.You DA Man for shareing this with everyone 🙂

    • felisean  says:

      basically he could change the epic mod on the weapons to change the acc/dmg => crtd/dmg
      so wouldnt be a huge increase at all (just slightly so maybe 2-3%)

    • Tenore  says:

      Thanks Ryan! As Felisean says, the DPS gain won’t be huge but will add a bit. As for sharing, that’s what one should do with a community; we’re all a source of ideas and we can take something and make it better. I’m still tweaking and adjusting this build on an ongoing basis and am looking forward to some of the Discovery lockbox items. Some traits and weapons seem very interesting!

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