T6-Dreadnoughts (Yamato, Kolasi, Kara)

Gal-X

Three new Dreadnoughts have arrived. One for each faction.

You can check our build suggestions out:

 

 

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21 comments to T6-Dreadnoughts (Yamato, Kolasi, Kara)

  • libertyu9  says:

    has anyone parsed these yet?

    • holofrog  says:

      I usually parse the Yamato with 70k-80k, sometimes it’s up to 90k.

      The Guramba and the Kolasi are better ships than the Yamato. They can reach 100k+ way easier.

  • Josh  says:

    Looking at the build for Guramba. Is anything different in the past two years or has it been kept relatively up to date/unchanged? It will take me forever to get the stuff needed. I just don’t want to waste my time going after something obsolete.

    • felisean  says:

      seems to be more or less up to date. you might wanna factor in the suggestions for season 13 🙂

      • Josh  says:

        Will do. Thanks man!

        • felisean  says:

          Oh and thats a highend build. there are a lot of possibilities to build the ship a cheaper. you might wanna check our discount builds too and use some of the cheap/free items we used there till you have all the stuf you need 🙂

  • Dues  says:

    Would this work well with an engineer character? I’ve been looking for a good build for my engineer before I respec but I’ve had little luck finding one.

    • whicky1978  says:

      You can use this skill tree on Engineer, Sci, or tac. Its considered optimal by the dps league to have this kind of skill tree.

      Here is the skill tree I am using for my romulan engineer for fun. I get 30-40k dps using different equipment.

      http://skillplanner.stoacademy.com/26f3e1734c376106995749d499b88b4a

      Here is Eli’s balanced skill tree. It’s set up for torps amd sci.

      http://skillplanner.stoacademy.com/f706128288a9ab3fbfaa89bf99720b4c

      I personally like all my toons to be different. I have 5 toons.

    • felisean  says:

      Tac ulti skilltre is always prefered. especially now with the new ship trait “honored dead” from the new lockbox, you dont need to worry about any defensive stuff beside slotting this trait 😉

      • Dues  says:

        Awesome, I’ve been tinkering with an antiproton build on my exploration cruiser t5u and while I like it, it’s still a work in progress and truth be told I’ll probably ask for advice on the forumd, other than that I want a good plan when I move to tier 6 fleet and I like this build.

      • weaselone  says:

        Seems like a good place to leave this. Honored Dead still worth getting for those of us without the Zahl trait despite being nerfed to sate the Kerrat crowd who didn’t want to have to debuff before vaping?

        Opinions on the new walker console – Obfuscation Screen?

        • felisean  says:

          it builds up slower than it did b4 (obviously) but you stil get a total maximum of +200 all resistance rating. this is still equal to 8! neutronium alloys at max stacks. Tests yesterday showed that the resistance went up from ~8 => ~58% with 20 stacks all the time (but not 70% like it was b4 ^^). so its still a powerfull defensive trait 🙂

          for the walker console, this one might be pretty strong as well yes, but i have not tried it myself so far. but in theory +125% bonus all dmg (or so) is a huge buff

          • Weaselone  says:

            Thanks. This trait is basically a steal for federation players right now. With everyone shredding through lockboxes trying to get the ships, the price for the trait itself is a million ECs or less.

  • Haasinger  says:

    Is it worth to get a phaser build on this ship to abuse the spinal lance?

    • felisean  says:

      why not since phaser builds got some nice sets lately 😉

  • JT  says:

    Has anyone tried utilizing that Command BOFF slot? I was wondering what could be done there to increase AoE damage in massive PvE mobs without sacrificing too much survivability.

    Currently I’m actually really enjoying this ship running as a drain heavy polaron boat in siege mode. But trying to modify that so I can at least get close to disruptor damage is difficult to say the least.

    • felisean  says:

      which command boff slot? ^^

      • JT  says:

        The Lt. Commander Engineer-Command BOFF

  • Chad  says:

    Odd question I’m a noob haha can the morphegenic set work on this as I’m running it with dual polarans 2 polaron beams and quantum phase as well as sol defense and a few of the universal counsels sorry gotta ask

    • peterconnorfirst  says:

      The morphogenic set is likely to be a benefit on all polaron energy builds. One just needs to trigger it by using three different weapon enhancements which will likely be on a beam build: fire at will, torpedo spread and a “blind” copy of cannon scatter volley; You need to outweigh however if it comes at the cost of alternatives to slot for tac abilities like attack pattern beta, kemocite or tactical team. 🙂

    • Conflykt  says:

      So far in my own tests, the morphogenic set seems to be preferable if you don’t like Auxillary to Bat builds. If you are running that, however, I find my damage output is a lot higher with the traditional Vulnerability Locators and extra polaron weapon or kinetic cutting beam.

      For a cannon build though, the full set is great.

      I did have some fun putting on the morphogenic console and “turret” for the two set bonus. It’s a nice in-between if you are only running one copy of Aux2Bat, for example.

      I like being slightly off meta and enjoy going into siege mode and beam draining everything in sight with Polaron procs. That being said, having Fire at Will on a 15% CDR is pretty nice.

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