Back in the 2250s, the Constitution-Class was built to explore strange new worlds, to seek out new life and to boldly go where no man has gone before. Of course, also our Klingon and Romulan friends wanted some attention from the Federation. But now we are in the 25th century, Klingons became our friends and other enemies knock on our doors. But is a 160-year-old starship still a threat or only a, admittedly somewhat expensive, nice old pleasure boat?
This little thing is a wolf in sheep’s clothing. It comes with very strong beams and it can equip cannons. We want to give an idea of how to arm this ship for future battles. The KDF variant has the same stats and because Klingons are still a bit shy, it also comes with a Battle Cloak.
Let’s start with beams since this ship comes with pretty good phaser beams.
This one is a pretty simple and standard A2B Build.
If you have problems with dying or just want a bit more defense you can swap EPtE for EPtS and get RSP III with the Doff instead of Mixed Armaments Synergies III
Cannon builds rule the DPS Score quite a while now. We’d like to show you two ideas on how you can build a Cannon boat. One variant is more offensive the other one a bit tankier.
This one is the more offensive version. There is almost no difference to the beam build, you just use Scatter Volley II instead of Fire at Will III and swap Torpedo High Yield I for Beam Overload I.
This one is pretty much the same deal like with the beams. If you use RSP III don’t forget the matching Doff to extend the duration of RSP and you are almost invincible (unless you park in a warp core breach which is never a good idea)
Personal Space Traits
Here’s a list with some useful traits. Which one you use depends a bit on the mission.
Fleet Coordinator (free)
Superior Beam/Cannon Training – Basis version for free, superior version obtainable at K-13
Inspirational Leader (exchange or Infinity Lockbox)
Duelist’s Favor (exchange or Infinity Lockbox) – more interesting for cannon builds
Into the Breach (exchange or Infinity Lockbox)
Point Blank Shot (Episode: House Pegh)
Terran Targeting Systems (exchange or Infinity Lockbox)
Context is for Kings (exchange or Infinity Lockbox)
A good day to die (Exchange or Infinity Lockbox) – Great for Tacs
EPS Overload (free) – Kinda must-have for Engs
EPS Manifold Efficiency (free) – Very useful for Engs
Photonic Reinforcement (exchange or Infinity Lockbox) – Great for Sci Captains
Romulan Operative (free) – Only for Romulans
Infiltrator – mandatory for Remans on Warbirds
Other helpful traits
Fluidic Cocoon (Exchange or Infinity Lockbox) – Only if you got hit by torpedos
Give Your All (Lvl 15 Engineering R&D School) – for fluffy captains
Repair Crews (Exchange or Infinity Lockbox) – another anti-fluffy trait
Advanced Targeting Systems (Dyson T2) +16% CrtD on Rank I or +20% CrtD on Rank II
Controlled Countermeasures (Temporal T4) +addtional DMG against controlled targets => Only for A2B Builds
Precision (Romulan T2) +4% CrtH (I) or +5% CrtH (II)
Tyler’s Duality (Discovery T4) +CrtH depending on your hull capacity
Tactical Advantage (Dyson T2) – more debuff
Magnified Firepower (Gamma T4) +5% DMG (I) or +6,3% DMG (II)
Enhanced Armor Penetration (Delta T2) +5 Armor Pen (I) or + 6.3 Armor Pen (II)
Energy Refrequencer (Iconian T2) – more heals
Emergency Weapon Cycle (Arbiter/Morrigu/Kurak)
Withering Barrage for Cannons (Valiant/Malem/Kor)
Redirecting Arrays for Beams (Tucker/Tebok/Klothos)
Entwined Tactical Matrices for Beams and/or Torps (Gagarin / Qugh)
and then choose 3 of them:
Weapon Emitter Overdrive (Vaadwaur Juggernaut)
Cold-Hearted – Must have for A2B (Breen Plesh Tral Heavy Raider Winter 2017/18)
Superior Area Denial – If you don’t have A2B or the raider or as an addition (Mirror Universe Engle-class Strike Wing Escort/Infinity Pack: Starship Trait)
Vaulting Ambition (Styx Terran Dreadnought Cruiser)
Promise of Ferocity (Thozyn/Vandros/Xechas)
Calm Before the Storm (Cardassian Intel Flight-Deck Cruiser)
Improved Critical Systems (AoY Event)
If you want to use cannons, just replace the beams and add for example the console Hostile Acquisition.
This is a standard build and you can use it in almost every situation.
Post and Build by @flocki3
Flocki does the best builds.. So nice and neatly presented, unlike the rest of us using alphabetti spaghetti to write words..
why do the beam builds have high yield but no torpedoes?
Upon activating Firing Mode Bridge Officer abilities:
+350% Flight Speed for 5 sec
+350% Turn Rate for 5 sec
+15 Defense Rating for 5 sec
+10% increased recharge speed on Tactical Bridge Officer abilities for 10 secs
What console is in the cannon builds thats in the center of the science on the phaser build and 2nd from left in the engineering in the spiral build?
Altamid Modified Swarm Processor
excuse me please, im back in STO, i didnt played for years, when i played, i played a engi with a Jem Hadar Dreadnought carrier with 2 hangarbays, Plasmatorpedos and many DOuble cannons….if i want to play a carrier now, which one should i use? i love the look of Federation Ships, or is it better to play a Science Guy with the jupiter Class?
the jupiter is actually pretty bad. right now i would suggest using a flight deck carrier as example. if you have the fek’ihri farang dread from the winter event use that one, otherwise your old jem dread carrier should be fine till you find a ship that your prefere, since its stil a good ship 🙂
you just need to improve the rest of your ship build i guess, but i would suggest having a look at our farang post for the discount version there 🙂
but feel free to join us on discord and talk to us directly!
oh i will join, see you there
I’m trying to replicate the “for the greater good” build, but I really can’t find out how those “resist” value are so high. Unfortunately I do not owe all the pieces required for this build so I’m trying to be creative (e.g. I lack all lobi console, a pair of traits and I still need to create the disco rep gear).
So I was wondering which combination/console is the source of such values.
thank you in advance
Resists are boosted by the Fleet Performance Boost Project and a Doff Assignment. Without them the values should be ca. 6-16 points lower.
okay, thank you.
Hope to reach at least 60% of this build’s effectiveness.
what is second sci console on beams build
Hey there @ flocki3 can you tell me what each weapon and console you used i do not recognize some of them
Would be appreciated if you ask a bit more specific for the ones you dont know than us writing down everything 😉
hi i don’t know if im being a bit dim and missing it but could you please tell me what the consoles and shield, core,eng, and deflect you have on the build for the constitution here thanks in advance
colony deflector, competitive engine, spire core and competitive shield. you might be better with using discovery rep core+shield tho.
I was hoping to know specifically what console was slotted in the first engineering slot, from left. It looks familiar but I just cant place it. Thanks!
trilithium set console, reinforced armaments or so
Awesome, thannks so much!
thanks so much for this!
Can someone tell me what the first Science console is on the first build
timeline stabilizer from krenim sci vessel (event ship a few years ago).
but there are defnitly other good consoles you could use instead like m6 as a cheap one
Wow this is all amazing, been gone 5 years and it all changed so much, Huge Thanks
do u have an academy link for this builds? i kinda wanna know what the prefixes are on the weapons or the deflector for example
This is a very helpful page. Thank you. Two questions: (1) I noticed that one of your builds includes both Beam Overload 1 and Narrow Sensor Bands III. The two share a cooldown. Are you just using BO 1 to activate prevailing engines or is there another reason to have this ensign level BOFF ability? (2) I have a D7 Miracle and built it as a Beam Overload build. I’ve been testing two setups and cannot decide which is better. All of them have x4 Dual Beam Banks + Dark Matter Torp up front. But the back is the question. Option 1: All omnis (Martok, kinetic, and sensor-linked). Option 2: Martok, Sensor-Link, + turret to activate Mixed Armaments III. My tests on Tribble and in game show mixed results. How should I make a determination? Thanks!
1) They don’t share a cooldown. Exceed rate limits does. BO1 is used on the cannon build because it upgrades the omni beam and has higher availability than FAW for the comp engines.
2) I’d use option 2 to get the most out of MA III.
Thanks for the response. Yes, sorry I meant to say Exceed rated limits. I appreciate the recommendation.
What are the items used in each equipment slot? I can’t recognise the items from each icon and the item names aren’t listed
Normally we use Temporal Negotiator, Maru Transponder, Deuterium Surplus, Battery Targeting Lock and Energy Amplifier. Jevonite Hardpoints and all those devices to call additional ships can be used from inventory.
That’s great, but I meant the weapons, warp core, shields etc. I can’t recognise the items from their icons.
Also what consoles are you using? The build is great for listing skills and traits, but doesn’t specify what items you should be using
Just follow our general guides, i.e. https://www.sto-league.com/beam-ships-in-the-current-century/