Miracle Worker Cruisers

 

The recently introduced Miracle Worker Cruisers offer some interesting build alternatives. Sadly, the cruisers aren’t available on sto-academy.com yet, so screenshots will do at the moment. So please consider this page as work in progress.

We highly recommend the tactical versions as the current meta favors tactical consoles to boost you weapon damage. It also offers the best starship trait from the bundle.

  1. Standard DPS Cruiser Build

    This is a common beam build. Nothing special and more important slightly worse than i.e. the T6 flagship series which clearly offer the better console set.


  2. Entoiled Technology Build

    The Nausicaan three piece set is really made for this ship. A 5/3 weapon layout similar to the Sheshar would be perfect (see that build here), but 4/4 is still ok.
    This is a common beam build. Nothing special and more important slightly worse than i.e. the T6 flagship series which clearly offer the better console set.

    You should use different kind of disruptors (crafted, coalition). And drop that critical systems starship trait in favor of Invincible if you need to. Or Supremacy, ofc.

  3. Hellspawny’s Split Run Record Build

I used this build on my Reman engineer to get 259k. It’s a build tailored for fast split runs that last up to 70 seconds but lacks the necessary cooldown reduction abilites.
So eventually it will run out of steam in longer encounters. 

 

I use a slightly different skilltree because I need torps and tac skill cd reduction for this build:

Engineers don’t need energy nodes, you may drop them. Shield regeneration is quite good, one point isn’t wasted there. Improved drain expertise is used for the Quantum Set.

12 comments to Miracle Worker Cruisers

  • weaselone  says:

    A couple of quick questions about the split record build.

    1. It looks like all BOs have superior infiltrators. Is this correct?
    2. What engineering BO has both infiltrator and romulan operative traits?

    Thanks in advance.

    • weaselone  says:

      Forgot one question. Are you still using Intel Strategist as specializations for the build?

      • Hellspawny  says:

        Miracle Worker / Strategist for split runs. Intel / Strategist for everything else.

    • Hellspawny  says:

      Romulans can obtain 2 bridge officers with superior operative from the Delta Rising Bridge Officers Pack:
      – Reman Tactical/Intelligence Officer Candidate w/ superior infiltrator
      – Romulan Borg Engineering/Intelligence Officer Candidate w/ superior subterfuge

      Afaik there is no engineer with both infiltrator and operative available in game atm.

      While the superior operative trait stacks, same levels of infiltrator do not. So it’s 10s from the Reman, 7.5s from captain and 5s from ambush for a total of 22.5s. I cloak 2 times for ~2.6s in a run to cover almost all of the combat time (-5s while cloaked ofc.).

      • Weaselone  says:

        Thanks. I didn’t realize that the Captain Infiltrator stacked with the BO Infiltrator trait, although I was aware only the largest BO infiltrator bonus was counted. Now I know.

  • whicky1978  says:

    Why not take one point from shields and put it in scientific readiness?

    • Hyunmoo Sirius  says:

      Scientific Readiness means 10% Recharge time reduction to all science boff skills (equivalent to +50 Scientific Readiness skillpoint),
      However Timeline stabilizer consoles can reduce recharge time of science boff skills by 15% (equivalent to +85 Scientific Readiness skillpoint). Thus that skilltree does not put one point in scientific readiness skill.

    • Hellspawny  says:

      I use the vortex once for the spheres and FBP once or twice. Temporal Negotiator is all I need.

  • whicky1978  says:

    I have one toon with an engineering based skill tree and light on tac skill points. Would I get better dps results with 3 points in energy damage and one in hull pen or 3 in hull pen and one in energy damage?

  • tharsonius42  says:

    How do you manage the CD’s in this build? I often wonder about that when seeing other peoples builds. With only the skills + space trait there’s quite a bit missing for the global CD on most skills. Isn’t that that a rather big loss in sustained damage and would negate the usefulness of the new FAW Trait that adds 5 seconds duration for example?

    Is there something I’m missing or is this just for super fast runs were you use the temporal negotiator once and that’s it? Which I don’t have of course #bringbackthatdamndeltarecruitthing 🙂

    • Hellspawny  says:

      Tactical Initiative can be used on other players. Also a healthy dose of Focused Frenzy works wonders if timed right.

      • tharsonius42  says:

        Thanks I totally was at my Eng thinking about CD reductions. I forgot about TI 🙂 . I see what you mean. With the right timing you can go for quite a bit on that setup.

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