Maquis Raider


(Screenshot by @blackbeltdarmok, thx for it)

Hello everyone,

here is our suggestion for the newly released Marquis Raider. Enjoy 🙂

 

In case there are questions or suggestions, feel free to ask us ingame, at our discord server, below this post or show us your attemp on these ships!

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17 comments to Maquis Raider

  • Kyusoath  says:

    I’m guessing its bugged, not showing the commander tac.

    • felisean  says:

      yea, just move the scatter volley/rapid fire one slot up, use kemo 2 instead of kemo 1 and align shield frequencies or destabilize warp core or distributed targeting as a ensign ability

  • Gareth  says:

    would it not be better to use +disruptor instead of +cannon as its only the one turret that is not disruptor?

    • felisean  says:

      Personally i prefere the cannon consoles bc the dmg loss from spire cannon (or beam) => spire dmg type is pretty low.
      but at the end its your own choice which ones you wanna use 🙂

  • Gareth  says:

    spire cannon?

  • Zomg  says:

    Is there a build for the light battlecruiser in the works?

    • felisean  says:

      good question, but i guess we could publish one the next days;)

      • Zomg  says:

        Nice, i got one on the release day of console, but dont want to open it yet because i have no idea yet about what i want to do with it. I need some inspiration.

        • felisean  says:

          basically you have the choice between beams or cannons and a2b or non a2b ^^
          and when you made the decision the build will look quite equal to another beam/cannon a2b/nona2b build 😉

          personally my favorite ship from the jem’hadar ships is the jem’hadar vanguard warship 🙂

          • Zomg  says:

            Yeah, that warship is a beast. Im not even sure if im going to unpack the light battlecruiser at this point. The build itself is not really the issue, but the seat config. Two commander sounds nice, but for some reason i find it difficult to put something in those seats that i agree with 100%. My rom now flies the warship with sensor-linked disruptors, but i noticed that you get 4 free upgradable spiral waves when claiming the t5u cardi from the vanguard pack. So ill be upgrading those soon.

            • Zomg  says:

              I unpacked it, arbiter builds fit just fine, just little adjustment needed.

              • Casualsto  says:

                I’m curious on the adapted build on the light jemmie bc. Can you share the link?

  • Chop-Block  says:

    I don’t understand using both the AHOD star ship trait and the Timeline Stabilizer console (this is not a criticism, I’m just raising my hand because I don’t understand). I understand the TS console is for the clicky. Is AHOD just for the captain ability cool down of -5% recharge time? Doesn’t the TS console accomplish all that? Science magic doesn’t appear to be a big component of this build. But I am very easily confused . . .

    • felisean  says:

      yes, but the timeline console is just on top of the ahod cd reduction and its just every 2 minutes while ahod works constantly. there are other possible traits to use but personally i like ahod 😉

  • Chop-Block  says:

    Next question, what are the recommended damage modifiers on the sensor-linked cannons? Ac/Dm plus Dmgx4?

  • Casualsto  says:

    If you run high crth, you can go for any combo of crtd and dmg. Accuracy comes plenty from other sources than direct weapon mods.

    If you’re a tac that runs with lower crth (25% or lower), dmg becomes a better obvious choice. I personally slot dhc with crtd and dc with dmg.

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