Jem’Hadar Vanguard Ships

Hello everyone,

here are our suggestions for the newly released Jem’Hadar Vanguard Ships. Enjoy πŸ™‚

 

In case there are questions or suggestions, feel free to ask us ingame, at ourΒ discord server, below this post or show us your attemp on these ships!

37 comments to Jem’Hadar Vanguard Ships

  • akalip  says:

    I have a question about the Vanguard Carrier build.
    In notes you say to use 2 Damage Control Engineers with “Chance to reduce the recharge time for Emergency time for Emergency Power to subsystems abilities” if i am not mistaken.
    This is for EPTW ability only correct?
    Thank you !

    • felisean  says:

      no, they have a chance to proc on emergency power to weapons and emergency power to shields (or engines if you prefere more flightspeed). when they proc they will reduce the cd of both abilities.

  • Defendi  says:

    I thought I’d put in the obligatory substitution question. Some of the components in this build either require real world cash or are super expensive in-game. Do you have suggestions for good subs? For instance, I have plasmotic leech. Would that work for a sub on any of these components? Here’s the list as I see it:

    Epic Herald Anti-Proton Beam Array
    Epic Spiral Wave Disruptor
    Epic Console – Universal – Timeline Stabilizer
    Epic Console – Universal – Bioneural Infusion Circuits
    Epic Console – Universal – Tachyokinetic Converter
    Epic Console – Universal – D.O.M.I.N.O.
    Epic Console – Universal – Point Defense Bombardment Warhead

    Let me know if any of these have an acquisition method I can’t find on the wiki, of course.

    • Bob Defendi  says:

      That’s for the vanguard dreadnought.

    • felisean  says:

      Hi,
      yes there are other possibilitys. instead of the spiral wave disruptors (including the herald antirproton beam) you could use any other beam you want basically. cheap options would be crtd dmgx3 fleet weapons or crafted with crtd/dmg (any combination from dmgx3 over crtd dmgx2 to crtdx3)with pen are fine.

      for point defense bombardement warhead there is always the disruption pulse emitter as a substitute (or the secondary shielding) to get the 2 piece bonus.

      for timeline/domino (both are old event ship rewards) m6 (zen ship t3 temporal or so) and defnitly the clicky from the vanguard dread itself are a possibility. or you just choose some from the list for the lobi consoles πŸ™‚
      for bioneural/tachyokinetic: assimilated module, zero point module (borg/rom reputation), temporal disentanglement suit (episode reward), if you’re using disruptor the nausicaan siphon console (episode reward), plasmonic leech is a possibility too (still a good console) and i bet i forgot several other decent ones. you might check our latest discount builds for event ships, maybe you’ll find some ideas there.
      feel free to join us on discord too, to ask us directly πŸ™‚

      • BGrahm22  says:

        Hi, in general when playing FED-TAC, assuming you already have the ideal boffs/traits, Crit Chance etc, is CrtD or Dmg considered to be better?

        • felisean  says:

          quite equal at the end so any combination would work. you might be slightly better with dmg. but try out our weapon damage calculator (guides section). this might help you to calculate it πŸ™‚

  • wuascht  says:

    why spiral wave, just for fun, or does acc work now on beams?

    • felisean  says:

      you could reengineer them and they are the strongest weapons right now. it seems like they have additional +15% base dmg and 2 hidden dmg mods inside the spiral mod πŸ™‚

  • wuascht  says:

    lol, didnt noticed they can be re-eng now, thx

  • wuascht  says:

    so the coalitions and sensor linked are both weaker, or is it worth to mix them all?

    • felisean  says:

      no not really worth it to mix them all

  • Casualsto  says:

    So what are the requirements to unlock these Spiral Wave disruptors?

    • felisean  says:

      own one of the cardassian ships (galor works as example). and you will get 4 beams there for free

  • Casualsto  says:

    Does it also apply with a C-Store ship that is cardassian?

    • felisean  says:

      should be yes. at least with the galor it worked πŸ˜‰

  • Psionic  says:

    I noticed that all of the builds use cannon/beam fleet consoles instead of specific damage consoles. Is it a new trend for some reason? Or it is only because of Trilithium-Enhanced weapon? Does it really add that much to the build even after including Emergency Weapon Cycle to the build?

    • peterconnorfirst  says:

      5% haste over the set bonus plus the proc chance of the weapon to add another 10% haste is quiet an asset. The proc of the herald beams compensate for the +dis vs. +beams tradeoff.

      • felisean  says:

        And in addition its not only the procs and the haste buff, you will get a great flightspeed buff too with the trilithium enhanced 2 piece set bonus πŸ™‚

        and the difference between a spire console (and you need spire consoles for the beam or cannon consoles) is pretty small compared to the spire consoles with a dmg type.

        • BGrahm22  says:

          Hi, is this information still current? And how does the +beam console work better than the +phaser damage console? I can figure out why.

          • felisean  says:

            if you want to mix more damage types, defnitly +beam (or + cannon). since we got a phaser version of the terran task force weapon you could use pure phaser builds now too. and dont forget to add the prolongued phaser weapon too in that case (weekend event)

  • Chop-Block  says:

    Two Questions about the Vanguard Heavy Raider (VHR). Both questions will demonstrate that I don’t understand the Vanguard ship mechanics or the Jemmie BOFFs yet.

    First, I had something similar in mind for the VHR beam boat: generic “beam” vulnerability locators plus the Terran weapon, the sensor-linked omni beam, etc., and whatever else seemed to do the most damage. But I was told that the beam vulnerability locators do nothing for the wingman strafing attacks; i.e., you needed Polaron Vul. Locators to improve those (I was also told the clickies help those attacks). So I did a pure polaron build with Dominion Polaron beams (Boldly They Rode 4x) If that’s right, I assume from the build posted here that you’ve determined that its not worth giving up the Terran weapon to improve the wingman strafing attacks. Is that correct?

    Second, you’re using Jemmie BOFFs exclusively on the VHR beam boat. But those BOFFs (except for the hologram one) don’t have space traits. Why not use SROs?

    • Chop-Block  says:

      On my second question, perhaps the big “J” next to the BOFFs just means that its a Jemmie boat?

      • felisean  says:

        1)
        yes this ability would be boosted by polaron consoles, but that would mean that you use polaron weapons over terran task and the other ones. feel free to do so, it should defnitly work too, but i wouldnt swap out the terran task force or the spiral wave (or sensor linked) weapons myself.

        2)
        the jem’hadar vanguard boffs have a space buff too, +5% weapon dmg and +1% crth +2.5% crtd. this makes them better than the normal used pirate boff for jemhadar/kdf/fed toons. thats why we suggest using 2 sro (tacticals from embassy), 1 eng vanguard, 1 sci vanguard and (depending on the build) a eng or sci kentari.

        • Chop-Block  says:

          Thanks for the response. I just found the BOFF pack (I guess I had to pick it up separately after buying the Vanguard pack) and I now see the space buff.

  • Rykus83  says:

    I don’t know if its just me but none of the links are working I get error 502 the other links on the site work just the jem’hadar vanguard ships?

    • peterconnorfirst  says:

      STO Academy is down this morning. When they are back up the links to their website will work again. πŸ™‚

  • Dues  says:

    What’s a decent replacement for D.O.M.i.N.O. for those of us who missed out on the console?

  • Casualsto  says:

    Assimilated Module or Hostile takeover (exchange search “hostile”) consoles should be a decent replacer for the Domino console if you’ve missed out on it.

  • Casualsto  says:

    *Hostile Acquisition – instead of Hostile takeover -> It has plenty of accuracy setting and a debuff clicky that’s really helping out.

  • Brunt, FCA  says:

    Hey, I’ve been looking for a decent build for the light battlecruiser for a while now. Does anyone know a good one?

  • Casualsto  says:

    It’s pretty hard to make anything out of the little fella’. The fact that it runs on four boffs with two commanders leaves room for gimmicky sci/tac builds. It doesn’t fit the A2B setup unless you really wanna prove it can be done.

    I don’t really find it as a easy-build ship. Do you run cannons or beams? Are you a tac/engi/sci? Fed/kdf/rom/jh?

  • Brunt, FCA  says:

    I’m a fed-tac running a disruptor beam variation of the vanguard carrier build listed above. I’d really like to get some inspiration before i open the requisition pack.

  • Chop-Block  says:

    Question on the Vanguard Warship. Why the Herald anti-proton turret? Doesn’t the sensor linked turret give you more bang, as it improves all weapons?

    • felisean  says:

      the proc from a herald turret would do the same.
      at the end the difference will be very small so yes, you could go with sensor linked turrets too or coalitions for the chance to get a debuff πŸ˜‰

      dont forget to switch from cannon => disruptor consoles in that case

  • wuascht  says:

    why does the vanguard warship carry the countercommand tac console, not another spire console?

    • felisean  says:

      to get the 2 piece bonus with the heavy biomolecular turret. you could use another normal tac console too and get the 2 piece bonus with the other console from that set πŸ˜‰

      personally i used the cc tac console lately, because it buffed kemocite too and it worked well, but both variants are possible πŸ™‚

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