Harvester – An Elachi Sheshar Intel Dreadnaught Cruiser


Hello everybody,

this is my current version of the Elachi Intel Sheshar. I’m able to do >110k DPS with it in ISA PuG runs, even without proper timing of the offensive skills and more or less lazy piloting. 

Although this dreadnaught is one of the rare and expensive promo ships which appeals only to a minority of players, the build itself is quite universal and you can copy it easily to any other 5/3 cruiser, i.e. the Acheros (which btw. is not only incredibly cheap but thanks to it’s versatility also one of my favorite ships), Arbiter, Atlas, Vengeance etc. The Sheshar itself is slow and clumsy. And big. Really big. Its base turnrate, inertia and impulse modifier are sub par to most of the other cruisers out there, but its bridge officer layout isn’t too shabby, the hangar is an asset and it’s base hull value and shield modifier make it quite tanky. Its weapon and bridge officer layout give it quite a punch. To make it short, I like it. It’s not a Scimitar (which is superior in almost every aspect), but hey, try to find a Scimitar for mere Federation officers…

Good news: There is nothing special about this build, you may even use cheaper equipment without loosing too much firepower or defensive capabilities. Anyway, here’s the link: Intel Sheshar

Some explanations and in-depth details:

Shields / Deflector / Warp Core and Engine

The engine is the key. The fortified prevailing engine from the competitive reputation is hands down one of the best items in game. It adds an incredible boost to speed, turnrate and inertia when activating a hull or shield heal, and also helps to reduce the cooldowns of all your engineering bridge officer skills. Combined with this build’s four different healing skills and other reduction traits it turns the Sheshar into a fat but nimble escort style ship that has no problems spamming all your engineering abilities.

The warp core from the terran reputation helps your power levels. You may also use your good old spire core instead. If you’re piloting a warbird, stay away from the Terran singularity. It sucks. Really.

My build uses the Nukara deflector and shield for it’s 2-part set bonus (+5 all weapon bonus damage). If you like to copy the build, be aware that upgrading both items to epic is expensive and the modifiers you’ll gain are quite lackluster. Same applies to the UR ones. The very rare ones are pretty cheap, just upgrade them to Mk XIV.

You may also use the fortified engine and 3 parts from the Iconian set. It’s still very good.


Utilizing the high mobility I choose the full Nausicaan set as the ships core armament. I’m an advocat of ‘pure’ beam builds for years and I used to tell people that whenever they equip a torpedo launcher on a cruiser somewhere a kitty dies. Well, that’s still true, but the Nausicaan torpedo is something special, it’s not your standard kinetic damage weapon that relies on special tactical consoles. It’s buffed by anything that adds disruptor damage instead, just like any of the disruptor energy weapons. Anyway this set’s bonuses are great and it fits quite well into this ‘theme’ build. The Terran beam is hand’s down the best beam weapon in the game. But that’s no news to you, right?
Well, using a torp makes broadsiding quite difficult. The ship’s mobility helps a little, but I prefer the frontal assault. Hence the three omnis in the rear. I’m using two spiral waves, my favorite beams, front, but you could also use crafted disruptor arrays with any combination of [Dmg] [CrtD] and [Pen] or coalition Disruptors. Dual beam banks are viable too. 
Finally the KCB (Kinetic Cutting Beam). There’s no way around it if you want to use 3 omnis in the aft weapon slots. And the KCB still rocks against unshielded targets.

– Spiral waves are per se the best non reputation beams. With the season 13 nerf to fire at will (esp. the accuracy debuff), the built-in [Acc]x2 isn’t too bad. But Craptic still hasn’t fixed the missing accuracy overflow when using fire at will. That means no additional crit chance and severity for you. Sad. 
– The Martok omni. Well, we don’t have too many disruptor omnis to pick from. You could use the console for the 2-set bonus. But then there’s the acc-overflow again. 


Neither the Sheshar nor its Elachi cousins offer any must-have consoles, unlike the Flagships or the Chronos with its 31st Century set. So you are free choose between all the great consoles the game has to offer. Almost.
Using Locator consoles from the spire that buff disruptor damage should be obvious. Plasmonic Leech gives +7.5 bonus to all power levels and is kind of mandatory on an all-energy build. Same applies to the Assimilated Module for the 2-set bonus with the cutting beam. The Nausicaan Siphon gives us the final set bonus of the Entoiled Technology Set and adds +25% disruptor damage plus 33.375% power transfer rate as an epic Mk XIV.

This leaves us with 4 vacant console slots. I really like the Dynamic Power Redistributor Module. Its damage boost and hull regen clicky ability is just awesome. But it’s quite expensive if you’re rolling a normal Fed char, because you’ll have to spend just 350+m ECs for the Atlas. Roms and Klingons just buy the console pack for 6-7m. Anyway, adding the universal Disruption Pulse Emitter for the +33% disruptor damage boost is a lot cheaper for Feds (not for Klingons… they need to buy the D9 and should use the Secondary Shield Projector instead). 

So, two more slots. I prefer the Bioneural Infusion Circuits. Almost all my weapons have an inherent CrtH mod, so adding a lot of CrtD is not a bad coice I would say. Next one is the Temporal Entanglement Suite. More auxiliary power,  2,5% CrtH and 8 CrtD are not too shabby.

Other options:
– Timeline Stabilizer from the Krenim Science Ship for a boost to firing cycle haste and Science BO reduction (not really necessary)
– House Martok Console, decent boost to shield and hull hitpoints and energy levels. Plus 2,5% CrtH and +15 Accuracy as a set bonus with the omni beam. But remember the missing Acc-overflow.
– Weapon Sensor Enhancer from Lobi store. +40 Acc means a huge boost to CrtH and CrtD when not using FAW. Hope for the fix. +40 ablative hull rating against kinetic damage. In it’s current state the WSE is just a great PvP console. And great for cannons. 
– Protomatter Field Projector and Regenerative Inegrity Field. Two great healing consoles that will save you from exploding. 


Personal space traits – no suprises here, you’ve seen them on our League’s builds before. You may ditch Accurate or Anchored in favor of something else.

Starship Traits – here’s the catch, some of them are quite expansive in means of Zen or EC. Emergency Weapon Cycle, Super Charged Weapons and All Hands on Deck come from Zen ships. If you’re into DPS for a while, you should own them already. Invincible comes from the Zahl cruiser. It’s mandatory for DPS ships since… well, since it was added to the game. Peak Efficiency is from the Vonph Dread. It’s cheap and it helps your cooldowns as long as your hull is above 80%. Well, how many healing skills do we have? 🙂

Space Reputation – Nothing new here either. You may drop Tactical Advantage in favor of Nukara Defence to add more resistances. 

Final remarks

Well, the ship may be expensive, but most of the equipment is not. As I mentioned earlier, you can use the build on several other ships with nearly the same results. If you have any questions, feel free to ask, on this site, in game or on Facebook. 


Have fun and good luck


17 comments to Harvester – An Elachi Sheshar Intel Dreadnaught Cruiser

  • peterconnorfirst  says:

    Thanks a lot for presenting this build. I find especially the options with the new engines interesting. 🙂

  • whicky1978  says:

    So what singularity Core would you recommend? since my only one is Terran and epic! 😲

  • whicky1978  says:

    Do the consumable scorpion spiders have significant DPS?

    • Hellspawny  says:

      Elite Fleet Thoron-Infused Singularity Core Mk XIV [AMP] [ECap] [Shad] [SingA] [Trans] [W->S] from the Spire

      The consumable scorpions are pretty weak. I’d rather use batteries.

      • whicky1978  says:

        yeah I like to use emergency power to weapons and use auxiliary battery consumables since they not share cool down. The auxiliary batteries help with the temporal entanglement suite console. Its possible to get 3.0 crit chance with that console at least according to the ship stats. I like to spam those batteries. I are usually use the consumable scorpion fighters alone with the regular hanger pets.

  • Hyunmoo Sirius  says:

    Since I use Kelvin Connie as 7+1 build with phaser beam, I use full Quantum Phase Catalysts+Quantum Phase Applications. Moreover, I use currently 3 omni beams; Trilithum-Enhanced Omni Phaser, R&D Omni Phaser and KCB. Trilithium-Enhanced one helps energy weapons accelerate firing cycle haste by 10% (not 10% exactly though).

    For broadside, I utilize Broadside Cannon Barrage as well as Auxiliary Ejection Assembly.
    Broadside Cannon Barrage comes from Vengy. 😉

    Lastly, I’m playing as sci career, so I use Temporal Operative as primary and Strategist as secondary.

  • whicky1978  says:

    I am thinking of getting all 9 flagship technologies ships when the next discount happens. Somebody said I shoukd wait on the miralcle worker ships. What do you all think? Do new season ships usually get a discount too? Or just older season ships?

    • felisean  says:

      normaly all of them during as example black friday sale

  • whicky1978  says:

    I got the new shop bundle and working on getting the rep grar for this build. My goal is find 50k dos but it will take a while 😊

  • wuascht  says:

    the main reason for that engine is the better drfense?m or dps is also better than 4 part iconian, which i mostly use on energy dmg based builds.

    • felisean  says:

      its for the mobility, since you get a buff like evasive every few seconds

    • Hellspawny  says:

      And CD reduction for engineering skills, which frees up Doffs like damage control engineers. Projectiles are a good replacement. ^^

  • wuascht  says:

    why is none of these builds using pedal to the metal?

    • Hellspawny  says:

      Because ISA like most missions is more or less stop and go. If you want to circle around the NPCs you’ll need a ship with higher turnrate and inertia like a warship or escort.

  • whicky1978  says:

    I’ve managed to get 26 deg/s turn rate with Star Cruiser using pilot tree, pedal to metal and polaric modulator. I am using DBB’s. Run Aux to interial dampeners too for turn rate and dmg resistance. I may have ised this engine too. i’m stull waiting to finish rep projects for the tholian piece. Currently using the 4 piece solane set in this pilot sci toon.

    • whicky1978  says:

      I got the prevailing engine today. I get like 50 deg/s turn rate on the star cruiser with the heal buff butt it last 5 seconds. I’ve been spamming the heals to get optimize the turn rate.

      As a side note I have been getting good dps bottoming out shield and engine power but I die lot in some pugs like ISA. I need to find
      A way to tank and keep thois power scheme 🧐

  • wuascht  says:

    i see kinda small tac CD on this build, with only 1 point in tac ready and no AP reduce doff and TT reduce doff anymore. i use reciprocity plus these doffs. whitout that i cant go over 150k. but my records are done in pugs, i get shot and missed enough to make it working. Pedal to the metal i use even on SCIM because when i dont go around all the time i blew up:D

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