The Odyssey class is well known for the Enterprise NCC-1701-F, which is a starship of that class. In 2410 starfleet launched the T6 versions of it.
Check out our build suggestions!
Endeavour Tactical Star Cruiser (T6 tactical Odyssey) : A2B Beams Disruptor [MoD]
and if you like Phasers more: A2B Beams Phaser [MoD]
Or do you like Torpedos?: A2B Beams Phaser with Torpedo [MoD]
Yorktown Science Star Cruiser (T6 science Odyssey) : A2B Beams Disruptor [MoD]
Sojourner Operations Star Cruiser (T6 engineering Odyssey): A2B Beams Disruptor [MoD]
From a DPS-perspecitve the tactical is the strongest right now.
Hi, the sto academy converted all three ships not correct to v2 of the planner. There is nothing! Do you have a screenshot or are you working on the the builds for academy´s v2 skillplaner?
thx for the report, we’re working on it 🙂
I have a question about the skill tree, I have been looking at several skill trees for different ships I own all the skill trees are the same (that’s good)and fine with me, but my question is in the skill tree’s it’s built, Eng 9, Sci 10, Tac 27
(for the 3 part Tac mastery)
However I wanted to ask is the 3 part Tac mastery a necessity?
Can I drop the team Frenzy ability and move 1 point from the tac tree to eng to make it a eng 10, sci 10, tac 26 or will this “break” how the build works?
Just to so this is in more detail I was thinking of moving 1 point from the Tactical Readiness set putting that to 2 points and moving the now extra 1 point to either Improved Warp core potential or Hull plating.
Now if this is ok to do and won’t have too much of an effect on the builds dam or DPS which would be better?
it wouldnt break it, but all 3 upgrades for the ultimate are extremly strong, one of those adds a 40% flat dmg buff to the 40% fire cycle haste it already has, the second one adds a bridge officer cd reduction which means that you have ALL your bridge officer abilities during the time its on the target and you shoot at the target on the shared cooldown from the abilities and the 3rd point allow all of these buffs to apply to all your allies (teammates, pets) too.
basically you have around 5-6 points in the eng/sci part you could move around, only the 2 points eps and the 3 points long range targeting shouldnt be moved, all the others could be moved around 🙂
on fed ships as example, the energy skills arent that important at all and you should take only those with the highest effect 🙂
Ok again I was just asking cause I am one of the people that like to round out the numbers where possible and I’m an engineer so its a bit difficult for me to get good dmg half of the time.
I have tried running a full Skill tree in Sci (for the Crt Bonuses) and in Engineering 9For the plasma bonus) but I have no idea how to best round out the rest of the skill tree so another question for engineers do you have skill tree’s set up for sci mastery and engineer mastery on the site?
Atm in the game you get the highest damage output with a full tactical build, followed by a full sci skill tree and the eng skill tree is yea… by far the weakest.
Right now we have only the Tac focused builds here because of the highest potential dmg output there.
Being a Eng or Sci doesnt mean that you need a full eng or sci skill tree, just choose the best one you could get. In a Sci based skilltree i would put 5 points into the eng line to get the battery buff from the choice selection and the rest into tactical to increase the dmg potential.
Hello, i looked in the Fleet Embassy but i can’t find the science consoles used in the build. The only modifiers i find are: CrtlX, Stealth, EPG, DrainX, Per and ShHeal. But in the build the science consoles have the modifier pFlow. I hope someone can help me ^^
when its flow in the builds its drainx now, since they changed that some time ago with the skill revamp.
Anyone knows what this abbreviation means?: EptX CDR I can’t find the answer on STO-wiki 🙁
emergency power to X (x = weapons, shields, aux, engines) and CDR in that context would be cooldown reduction 🙂
check our list of short forms and the link at the bottom from that post too for more of them 🙂
click here: https://www.sto-league.com/short-forms/
Just curious if the majority of builds have moved over to Temporal Primary/Strategist Secondary or if the Intelligence Primary is still being used? Thanks!
Temp/Strat is a little bit stronger but also more selfish. Intel/Strat gives you Intel Fleet which is a valuable team bonus. We use Temp/Strat for our record runs.
That makes sense, thanks very much for letting me know!
Hello! Quick question, on some of these flagship builds, Attack Pattern Omega is taken rather than FAW3. Is that still current for the build and what is the damage trade off/benefit? Thanks!
Also when you have a chance, many builds run 2 copies of FAW. With attrition warfare running the global cooldown of 20 seconds is almost always achieved is it not? Is there another benefit to running a 2nd copy of FAW? Thanks!
The normal way would be faw3+beta1 lately.
for 2 copies of faw, you could still use it as a backup just in case something went wrong with the cd reduction.
That makes sense, thanks very much!
I now have this set. It looks like you all use 3 of the four pieces? and leave out the Wave emitter?
Any opinions on the Sensor Burnout Console. Seems like a cheap way to improve their Crits right now.
Update requested for Disruptor flagship builds, pref utilizing the naus 3set
modified the tac build.
Can we get an updated Legendary command dread build pleeeeeze
should be published the next days, stay tuned 😉
BOff seating is empty on all builds.
Sadly, it looks like Stoacademy had some kind of update that destroyed the builds. In the meantime, you may look at our suggestions here: https://www.sto-league.com/beam-ships-in-the-current-century/
So I’m back playing the game after a 2 year break and I’m getting into doing the Endeavour Tactical Star Cruiser A2B Beams Phaser with Torpedo [MoD] build. With the prices on the exchange doubling and some times tripling what I remember what would be a good replacement for the space traits: Terran Targeting Systems, Context is for Kings, Fluidic Cocoon, A Good Day to Die well I work and getting my EC up to buy them, and when I do get enough which would you recommend getting 1st.
I’d get A Good Day to Die first. Immediately using GDF is just too useful. Then Intelligence Agent Attaché, Terran Targeting, Context, Adapted Offense.