DPS-Boat (part II)

Guide (part II) How to build a DPS beam boat (+Escort):

(Copyright @maverick8711 and DPS-League Channels)

In the second part of the guide we willgo and intensify working with keybinds and then rehandle dual beam bank buils.

First of all we work through a checklist to make sure you are ready for this advanced information:

– You have a working single beam boat including equipment
– You collected experience with your bridge officer skills and know the effect of each of the bo-skills you use
– You don’t use to die too often
– Have your weapons set to autofire
– You are comfortable with using your abilities and want to use them timed on demand rather than spamming


In the first part we eased up ourselves the skill activation by putting the relevant skills to a spambar.
Now we want to go and time our damage relevant skills precisely:
An easy way to do so is putting the damage relevant skills to a separate bind and only hit it when suitable. (Splitbind)

For this we build a second bind on a separate key, in the following example it will be R! (It can be changed simply by just replacing the R in front of the commands by any other key! Some people prefer using 1,2,3)

Due to the Global Cooldown (GCD), you can only activate most abilities one after another.
Using a Power like Emergencypower to Weapons takes about 0.5 seconds to activate, during this time you can not use any other power, or in this regard start shooting your weapons.
To be more efficient you should only use powers either before you want to shoot, or when your weapons are already shooting.

The weapons activation is indicated by the highlight of the weapons, when they show the 4 second countdown the weapon is shooting off its cycle.
After its shooting cycle it goes to a one second cooldown and then, thanks to autofire starts the cycle over.

You should only use abilities when the weapons are showing the countdown numbers, not when they are about to refresh their cycle to make sure all of them are shooting properly.

This split into different keybinds allows you to more actively decide which abilities you should use next. Try to align your Attackpatterns and Fire at Will while maintaining your buffs and using healing abilities when they are required.

Before attacking a new target you could use some of your buffs. Once you are in proximity to your target and ready to shoot, you press spacebar once, to activate the fireing cycle and only once! When all weapons show the cooldown you should use additional abilities by pressing buttons.

Space “GenSendMessage HUD_Root FireAll”

Shift “+TrayExecByTray 3 0 $$ +TrayExecByTray 3 1 $$ +TrayExecByTray 3 2 $$ +TrayExecByTray 3 3 $$ +TrayExecByTray 3 4 $$ +TrayExecByTray 3 5 $$ +TrayExecByTray 3 6 $$ +TrayExecByTray 3 7 $$ +TrayExecByTray 3 8 $$ +TrayExecByTray 3 9 $$ Lootrollneed $$ GenSetEarlyOverrideFloat Hud_Statustarget_Space_Bufflist scale 2 $$ “

R “+TrayExecByTray 4 0 $$ +TrayExecByTray 4 1 $$ +TrayExecByTray 4 2 $$ +TrayExecByTray 4 3 $$ +TrayExecByTray 4 4 $$ +TrayExecByTray 4 5 $$ +TrayExecByTray 4 6 $$ +TrayExecByTray 4 7 $$ +TrayExecByTray 4 8 $$ +TrayExecByTray 4 9 $$”

Wheelplus “throttleadjust .175”
Wheelminus “throttleadjust -.175”

This new bind also includes the transfer of our throttle control to the mouse wheel as it eases up precise piloting a lot!

You should now go and take your multitarget dps-buff skills (FAW, any attack pattern, directed energy modulation, kemocite laced weaponary) an put them to tray 5, which will be your R button if you use the example bind.
Your shift key will automatically trigger abilities on the 4th tray which could be healing powers or defenses. You should only use this button if you have to.
DON’T FORGET if you use aux 2 bat to put both of them on the left end of the skillbar line, just as in your spambar line! (like mentioned in part I)

This bind is ONLY a good basis to start from as most players personalize their binds fitting their individual requirements.
To give you the opportunity to do so i will give you a short crash course of the syntax of keybinds.
Let’s just take the beginning of our spacebar bind as example:

Shift “+TrayExecByTray 3 0 $$ +TrayExecByTray 3 1 $$ +TrayExecByTray 3 2 $$….

Shift means the key you want to bind at, in this case shift.
The ” opens the command line for the key in front of it, as it will close it at the end.

+TrayExecByTray 3 0 $$ is one small box of your skillbox. the two numbers simply define the LINE and the COLUMN of your skillbar:

CAUTION! Binds count 0 as 1 so the left bottom small box would be +TrayExecByTray 0 0 $$. The bottom 2nd one from left would be +TrayExecByTray 0 1 $$ and so on…
CAUTION! Any changes in your keybind file will first affect after activation via in game chat! (like you did in part I)

Now that you are able to time your buffs precisely you may start thinking about dbb builts which will also make some of the escorts pretty interesting for high dpsing.
Dbb builds are simple: fill front weapon slots with dbbs and aft weapon slots with omni directional beam(s) + cutting beam.
CAUTION! If you chose any ship having 3 aft weapon slots it’s essential you pick Antiproton as your weapon tye as only AP provides the option to get a second omni directional beam + the cutting beam. (Available as mission reward in “Sphere of influence”)

Once you finished your dbb setup you will find out flying it is completely different to a single beam setup as you dont have a 90° targeting angle on each side anymore, but only ONE on the front side of your ship!
Both alternatives are extremely strong builds and it depends on the preferences of the pilot which one is the better one!
I recommend everybody to try both on long terms!

Like at the end of part 1:

Now that we have come to the end of part 2, you should take some time to try and apply what you (should) have learned.

As we always want to optimize this guide we would really appreciate any feedback from you! (Even if it’s simply what you benefited from it!)

For any questions or feedback feel free to contact me via ingame mail: @maverick8711 [email protected]_carter, @holofrog, @Felisean, @Hellspawny, @jaymclaughlin

Thx for your attention!

Copyright @maverick8711 and CombatLogReader DPS-League Channels (DPS-Bronze, DPS-Silver, DPS-Gold, DPS-Diamond)

4 comments to DPS-Boat (part II)

  • PM71  says:

    At first Id like to thank you for this guide.
    However, I have a few questions (I dont know if this is the right place to post them). Ive been reading through multiple guides and I always have the feeling the most important information is always missing.

    1. In your guide 1 you say that high damage buffs like Attack pattern alpha or DEM dont belong into Shift keybind.
    In guide 2 you have said to use Shift for heals and R-key for FAW, TT and “any attack pattern” and DEM. Isnt that somehow conflicting with what was said in guide 1? Did I misunderstand something here?
    If I consider guide 1 I probably would need a 3rd keybind, right?
    2. If so, and I use the R-Keybind for FAW, TT etc… is there a specific activation order I should consider? I mean, based on their activation times and their effects there should be an optimum way to activate these abilities, right?
    Lets say I have FAW, TT, Kemo, APB and EPtW. Whats your experience with the activation order?
    3. Also related to activation… (I cant really find an answer to this in any guide)… Considering that there are different cooldowns of abilities such as 15s for TT + APB and 20s for FAW. Do I wait for FAW to be ready before I activate the other abilities or do I simply “spam” them when their individual cooldowns are over?
    I might lose 5 secs uptime if I wait for FAW… and with the 30s cooldown on EPtW and Kemo this is even more complicated.
    Any suggestions here?

    • Profile photo of felisean felisean  says:


      just ask one of the admins ingame, would make it much easier.

      1) The guides are from different players, the “all in one” thing from guide 2 is a starting point, but it would be way more beneficial to split things up than use them in one keybind. The best way would be to use 1 key per ability or at least couple some things you’re defnitly using together, like attack pattern alpha and dem.
      2) Use abilities when you need them. As example: if you have to fly around soon, dont waste your buffs. Use your buffs when you have enough targets around to have the highest benefit out of it.
      The order would be eptw=>tacteam=>kemo=>apb=>faw (!!attention!! keybind files start from the last to the first, so you have to put eptw in the last spot)
      3)you want to use apb+faw at the same time because you want to boost your faw (its your main damage source) as much as possible. Tactical team is mostly a more defensive ability than an offensive one, so use it to clear debuffs, to get the distribute shields function etc when needed!

  • whicky1978  says:

    Can you all provide info on EPS builds? Does it help weapon power return quicker?

    • Profile photo of felisean felisean  says:


      some eps helps to return weapon power faster, thats why we have skilled into eps in the skill tree. with the builds we have here, you should have enough cost reduction (emergency weapon cycle and marion francis dulmur doff) and enough energy procs (plasmonic leech and supremacy) to counter your weapon drain.
      for cheap starter builds i would always use cuttingbeam+assimilated modul (you need only omega t2, 500 marks per piece and i think 15k dil), but you could support that one with 1-2 normal mk xii eps consoles and/or a fleet spire core.

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