Breen Plesh Tral Heavy Raider


(Screenshot by @CuChulainn74, Winner of our screenshot contest)

Hello everyone,

here are our suggestions for the winter event ship 2017, the Breen Plesh Tral Heavy Raider. All builds are S13+ builds. Enjoy!

In case there are questions, feel free to ask us here or ingame.

20 comments to Breen Plesh Tral Heavy Raider

  • Tenore  says:

    The Weapons Sensor Enhancer would be a great console except for the issue with accuracy overflow interacting correctly with FAW. Has this been fixed? If it has, the accuracy overflow results in something close to 3.5% CritH and 14.5% CritD.

    • felisean  says:

      The last tests indicated that acc overflow doesnt work with faw. Havent tested it lately but i doubt that its fixed with faw.
      But it works with cannons => for cannon builds its awesome and some kind of must have

      • Tenore  says:

        I have it and use it on most of my cannon builds; it’s listed in the Beam build which is why I asked 🙂

        • felisean  says:

          good point i guess thats a mistake ^^

          switched to timeline, but i guess other consoles like tachyokinetic work too

          • Tenore  says:

            That makes sense, thanks!

  • wuascht  says:

    anyone tried bajor set? i tried shield and deflector, with fortified engine and fleet
    core, yet im not impressed, thought it would work better, i had better results with
    4 part iconian

    • felisean  says:

      ico set is one of the possibilities.
      in case you want to use the bajor set it would be most likely something like bajor shield+core in combination with competitive engine and colony deflector.

    • Tenore  says:

      I’m currently using the Bajoran warp core and shield with the Colony Deflector and Comp engines; parses consistently higher than any other set I’ve run.

  • wuascht  says:

    anyone saw my post?:D

  • wuascht  says:

    ok, thx, didnt expect the core is worth, does the core get amp mod on ultra rare?

    • felisean  says:

      yes it does. and the pbaoe drain thingy is not bad either

      • whicky1978  says:

        I know CritDx2 was preferred for space waewpons but is CritDx5 more optimal or should some
        critD or damage be in the mix?

  • wuascht  says:

    another question about the re-eng thing, i mostly run critd 4, would it be better to
    change that into critd2/dmg2 or any other critd/dmg combination?

    • whicky1978  says:

      I have this same question but for ground weapons.

      • felisean  says:

        for ground weapons crtd should be slightly better in most cases. only in highly buffed teams dmg is slightly better.

        my choice right now would be as much crtd as possible + crtd/dmg epic mod.

    • felisean  says:

      you might wanna play around with hellspawnys weapon dmg calculator, its in our guides section.

  • wuascht  says:

    ok i keep my critd 4 then :D, also the APs can go Critd plus 120% now i noticed,
    that looks pretty insane, but havent tried AP for a while

  • wuascht  says:

    what about cannons? Should the (Ac/dm) epic mod stay, or also changed into (Critd/Dm)?

    • Tenore  says:

      CritD/Dm is the best mod for space atm; there are enough sources of accuracy to make up for the loss of the Ac/Dm mod.

  • wuascht  says:

    ok thx

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