Assault Cruiser (T5 and T6)

morishita
(screenshot by @Morishita, winner of our Screenshot Contest)

 

Here are our suggestions for several versions of the famous Assault Cruiser:

If there are any questions or suggestions, feel free to talk with us here or ingame!

6 comments to Assault Cruiser (T5 and T6)

  • Paris  says:

    I bought ship for my Eng Fed-Klingon and looking for good DPS build with torpedos.

    • Profile photo of felisean felisean  says:

      If you want to add a torpedo, remove 2 points from defensive maneuvering and 1 point from targeting expertise and put them into torpedos.
      As a torpedo skill i would change tactical team or kemocite for a torp spread or high yield 1, depend a bit on the torpedo you’re planing to use.

      dps wise, a full beam ship is normaly stronger than a build with one torpedo..

  • Jay  says:

    so no torpedos on a T6 Alita assault? I have two( one fore and aft) running Antiproton only throughout should I drop the torps for and readjust to full antipolaran/beam damage?

    • Profile photo of felisean felisean  says:

      DPS wise it would be better yes. But as long you dont want to hunt records or so you could use 2 torpedos too, its just not as good as using a full beam setup

      • Jay  says:

        yeah I’m noticing that things tend to be dead before my torps hit them.. I just repec’d to add the tac tree for torps; its just so much more satisfying and ‘Star Trek’ to use torps watch them hit my target and it goes ‘boom’..I hope they get some love moving forward I use them as much as I can. I play as an Engineer

        My ship crew tac skills are high yield I and II (always up when available) [email protected] 1, overcharge beams II, and the canon ability II to make them shoot faster. LOTS of fun, at some point I’ll play a Science officer and try out a Sci ship

        • Profile photo of felisean felisean  says:

          Oh torpedos are not that bad at all. The problem is that its normaly better not to mix beams, cannons and torpedos.

          and beam overload (i guess thats what you’re using) is pretty bad. faw is even for singeltargets the better choice (just use 2 copys of faw) in addition with attack pattern beta

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