Assault Cruiser (T5 and T6)

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(screenshot by @Morishita, winner of our Screenshot Contest)

 

Here are our suggestions for several versions of the famous Assault Cruiser:

If there are any questions or suggestions, feel free to talk with us here or ingame!

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27 comments to Assault Cruiser (T5 and T6)

  • Paris  says:

    I bought ship for my Eng Fed-Klingon and looking for good DPS build with torpedos.

    • felisean  says:

      If you want to add a torpedo, remove 2 points from defensive maneuvering and 1 point from targeting expertise and put them into torpedos.
      As a torpedo skill i would change tactical team or kemocite for a torp spread or high yield 1, depend a bit on the torpedo you’re planing to use.

      dps wise, a full beam ship is normaly stronger than a build with one torpedo..

  • Jay  says:

    so no torpedos on a T6 Alita assault? I have two( one fore and aft) running Antiproton only throughout should I drop the torps for and readjust to full antipolaran/beam damage?

    • felisean  says:

      DPS wise it would be better yes. But as long you dont want to hunt records or so you could use 2 torpedos too, its just not as good as using a full beam setup

      • Jay  says:

        yeah I’m noticing that things tend to be dead before my torps hit them.. I just repec’d to add the tac tree for torps; its just so much more satisfying and ‘Star Trek’ to use torps watch them hit my target and it goes ‘boom’..I hope they get some love moving forward I use them as much as I can. I play as an Engineer

        My ship crew tac skills are high yield I and II (always up when available) [email protected] 1, overcharge beams II, and the canon ability II to make them shoot faster. LOTS of fun, at some point I’ll play a Science officer and try out a Sci ship

        • felisean  says:

          Oh torpedos are not that bad at all. The problem is that its normaly better not to mix beams, cannons and torpedos.

          and beam overload (i guess thats what you’re using) is pretty bad. faw is even for singeltargets the better choice (just use 2 copys of faw) in addition with attack pattern beta

  • Pepe  says:

    You are retarded to think dropping torpedos for all beams gives you more DPS, The DPS rating on all the torpedos are not accurate because it does not take into to account the kinetic damage. You are losing DPS by dropping torpedos. You have to have a weapon that does kinetic damage. Especially when you fight against enemies that drop Aceton Drones around you. Only a weapon with Kinetic damage can defeat a Aceton Drone.

    • felisean  says:

      Just not true. But in case you wanna use a torpedo, feel free.
      In general the lower your dps is, the better a torp is normaly.
      Right now, the only really useful torpedo is the nausicaan one from the episodes in combination with the beam and console for the 3 piece set while using torp spread for it. Since this torpedo get boosted from all your consoles too, it will give you decent numbers at the end, normaly equal to a beam.

      And for the aceton drones, stay out of range when they explode or use something else (grav well as example).

      • voniatko  says:

        what about a quantum phase torpedo (with 2pc its quantum transfer dg is significant), regularly gives 20K (which is more then a single beam) – 10k torp spread, 10k quantum transfer

        • voniatko  says:

          not to mention it helps to strip shields like crazy

          • felisean  says:

            sure it could work well, main problem is that you cant boost your torpedo dmg and your energy weapon dmg at the same time. but if it works for you why not. and especially the quantum phase torpedo is pretty strong with the aoe shield drain 😉

            but to compare that, in my record run as example, each normal array did 30k dps while my terran task did 50k 😉

    • Hellspawny  says:

      @Pepe: What a brilliant comment. How many enemies actually drop aceton drones? And what about science skills like Grav Well, Subspace Vortex… or ramming speed? But sure, we must be retarded to ignore the incredible dps of torpedos.

  • Adrian  says:

    Can we have a 2018 spec tree? Because after S13 dropped with the changes I can’t find a lot of detailed info on how the specs have been affected.. I am curious to see one for a TAC/ENG Hybrid where you can deal a good punch and provide support to a team…

  • Adrian  says:

    How about an ENG build for the fleet intel assault cruiser?

    • felisean  says:

      The builds might need slight upgrades. But the Skilltree itself doesnt changed that much and could be used for all professions since the difference between them are the 5 captain abilities.

      hybrid skilltrees arent that great, the tac skilltree would be the choice to go right now.

      • Adrian  says:

        Ok will reskill to somewhere near the tac ultimate, what I have done now in the mean time is using my universal seat for a tact BoFF so basically I have 3 tac BoFF’s and 2 Eng BoFF’s..With a equipment focused and Re-engineered on the ships HP, SHP & Power levels..I have 3 Tech DoFF’s for A2B, 1 warp core engineer for power levels and a Damage control engineer..Also I have gone the A2B route to help with recharge times..Also I have ditched the plasmonic leech console and gone for a k-13 xeno console with ResALL and PEN, would like your opinion on that..Also using the Bajoran 4 pcs set for the siphon ability..Mind you all work in progress and experimentation..

      • Adrian  says:

        Also I have resistances sitting at an average of 47-49% so what would be a good amount to stay up and running?

        • felisean  says:

          sounds pretty defensive and i guess thats not needed at all. but for a closer look i would need a stoacademy build 😉
          you might wanna msg me ingame (pc version, @felisean) too 🙂

          • Adrian  says:

            Will do that man!! PvP also I get a pounding to a pulp in like 5 seconds Vs a fleet mates SCI ship!!

            Mine is @salvation4 (PC)..

            • felisean  says:

              for pvp you defnitly need other builds than for pve and especially things like zahl trait to prevent instand death 😉

  • Adrian  says:

    My current setup..

    http://skillplanner.stoacademy.com/58f26e05386aa3031ec0f83b7bbcf66a

    • felisean  says:

      Ok, for dps you should defnitly use 4 locator consoles. remove someo f the other consoles (by not loosing set boni).

      my choice instead of the bajor 4 piece would be bajor 2 piece (shield+core) + competitive engine (i prefere the eng/heal one), and a fleet colony deflector.

      for boff layout:
      you dont need 3 different emergency power to x abilities since you could run only 2 permanently. 2x a2bat 1 (lt eng slots) would be my choice, to have the ltcm slot for eptw 3 and the cm slot for reverse shield polarity as example.
      in addition for the tacs, you should defnitly use a kemocite 1 (or 2) and you should consider of dropping the beam overload/hy since i guess you wont use them much at all.
      for the intel doff you should think about using override subsystem safties 2 or better 3, the increased power cap for weapons could help to increase the dmg (always combine it while faw, kemo, beta are running at the same time)

      for the doffs you might wanna replace the damage control eng, since you reduce all your cooldowns down to their shared cds with aux2bat and the 3 technicians. in addition, the warp core doff doesnt make much sense at all too, but replace the damage control one first. a possibility there would be a crth and crtd energy weapon officer, or in case you will continue to use emergency power to engines the emergency conn hologram (phoenix box token).

      for the shiptraits you might wanna work to get the arbiter for emergency weapon cycle, thats a fantastic and one of the strongest traits in the game. Another super awesome trait for a2b builds is cold hearted from the latest winter event ship, in case you have that one, use thate one! other useful ones could be found in our latest published builds. Same for the personal traits.

      for the rep traits, you sholud replace the aux defensive trait with active hull hardening (defensive trait) or tactical advantage (offensive trait). If you have access to cold hearted, use the rep trait controlled countermeasures.

      hope i didnt miss something (but i guess i did ^^)

  • Adrian  says:

    Awesome..Time to send this to Geordi & Brex to get working on..

  • Kenshin  says:

    I’ve been flying the fleet T5-U sovereign as my main for ages but wanted to ask is there any benefit in upgrading to the fleet Intel version? Would only cost me one fleet module to do so.

    Also gear wise are the guides out of date? I’m planning on fleet colony deflector, fleet spire core, competitive shield + eng which seem to be the current staples. I’m using phasers too.

    • felisean  says:

      fleet intel version is defnitly better than the t5u sovereign.

      yes, we just cant hold all ships up to date, that would be a full time job. if someone would pay me for that, sure why not but since thats not happening.. 🙂

      for the gear check the latest published builds and adept that for the older versions

  • Kenshin  says:

    Hehe. I figured as much about following newer guides but thought i’d ask as we now have terran rep phaser. 😀

    Anywho thanks for the tips, will be upgrading soon.

    • felisean  says:

      yea phaser are great too, just add the prolongued phaser too and i guess you’re doing fine. maybe hellspawny will post a phaser build soon 🙂

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